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Do you own this game? Write a review and let others know how you like it.
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June 29th, 2012, 08:04 AM
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Corporal
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Join Date: Jul 2005
Posts: 104
Thanks: 1
Thanked 1 Time in 1 Post
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Adding new units and graphics?
Can someone tell me how to add a new unit including graphics please?? Want to add some armored suits (with "legs and torso as hull and turret"), and using already available weapons. Can soemone tell me how to do it?
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June 29th, 2012, 12:23 PM
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Captain
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Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 281 Times in 123 Posts
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Re: Adding new units and graphics?
1. Create the BMP images of the icon, then convert them to SHP files using SHP Edit.
2. Create a BMP image for the picture, then convert it to a LBM file using LBM Tool.
3. Edit the OOB using MOBHACK OOB Editor, where you will enter all the data about the unit, weapons, and associate the Icon and LBM picture with the unit.
You're done.
Cross
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The Following User Says Thank You to Cross For This Useful Post:
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July 1st, 2012, 06:36 AM
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Corporal
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Join Date: Jul 2005
Posts: 104
Thanks: 1
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Re: Adding new units and graphics?
Cross, where can I find SHP Edit? I have the icons ready, but need to find that tool.
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July 1st, 2012, 08:46 AM
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Captain
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Join Date: Jun 2006
Location: UK / USA
Posts: 895
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Re: Adding new units and graphics?
The 'Shp Ed' utility can be found in the games GRAPHICS folder here:
WinSPMBT\Game Data\Graphics
This post should help you:
http://forum.shrapnelgames.com/showthread.php?t=47320
Though depending on what version of SHP Ed you have, SHP Ed may display about 63 icons instead of about 35.
Cross
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The Following User Says Thank You to Cross For This Useful Post:
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January 31st, 2013, 09:43 AM
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Corporal
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Join Date: Jul 2005
Location: W. Mass.
Posts: 129
Thanks: 45
Thanked 12 Times in 10 Posts
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Re: Adding new units and graphics?
Cross,
How do I create a BMP image of an icon? Use an existing SHP? I can't find any way to do that. Create one from scratch?
Thanks,
Beeg
__________________
"The beatings will continue until morale improves!"
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January 31st, 2013, 12:36 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: Adding new units and graphics?
Quote:
Originally Posted by Beeg
Cross,
How do I create a BMP image of an icon? Use an existing SHP? I can't find any way to do that. Create one from scratch?
Thanks,
Beeg
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Learn how to drive the SHPEd utility - it has an SHP->BMP extraction facility AFAIR.
Andy
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January 31st, 2013, 12:56 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
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Re: Adding new units and graphics?
Or do what I do...... load the icon you want into a unit with MOBHack then press print screen and cut the Icon out and start work on it with your drawing program
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February 1st, 2013, 08:48 AM
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Sergeant
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Join Date: Dec 2007
Posts: 239
Thanks: 160
Thanked 82 Times in 51 Posts
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Re: Adding new units and graphics?
Quote:
Originally Posted by DRG
Or do what I do...... load the icon you want into a unit with MOBHack then press print screen and cut the Icon out and start work on it with your drawing program
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Glad to know I'm not the only one who does that
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April 7th, 2014, 06:42 PM
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Private
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Join Date: Jan 2014
Location: The DSL-Free Part of Germany
Posts: 9
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Thanked 0 Times in 0 Posts
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Re: Adding new units and graphics?
I recently wanted to add the M36B1 ( M36 on a M4A3 hull ) and the T30 Prototype tank. I added new LBMs used the M36 and M26 Icons and even made a new weapon for the T30. I used F12 for saving and started the Game but none of the two Units showed up ?
Saved it again leaved Mobhack started Mobhack again and they were gone ?
Is there something i forgot ?
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April 8th, 2014, 09:53 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: Adding new units and graphics?
Did you save off the modified OOB before leaving? - the save inside Mobhack updates the current record in the RAM copy of the OOB.
Saving the updated OOB file to disk is required to save the changes permanently.
Andy
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