quote:
Originally posted by eagleton:
In tactical combat, I chose auto and watched what my troops would do. To my annoyment, the transport would not even try to come close to the planet even when it had no weapons platforms anymore!
Will this be the same in strategic combat?
I have found that if you attack a world that has weapons platforms using both attack ships and troop transports, the world gets glassed in strategic combat because the attack ships don't stop firing once the weapon platforms are gone. However, if you just send in the troop transport, it'll dive in and take the weapon platforms out using its troops (if it has enough shields/armor to live through any fire it takes on the way in).
Lately, I've been building ships whose role is "troop transport" using the Dreadnought hull, giving the things tons of phased shields (and a repair 3 and 8 emergency propulsion 5s), and having them take planets solo using strategic combat if the planet doesn't have satellites or ships or the like. I need to send in a warship or 3 to deal with orbiting ships/bases/satellites, and I do those in tactical combat.
Note: don't do this against the Earth Alliance. You can't see the fighters on the planet (even using long-range scanners, which seems like a bug to me), and a fighter swarm will mess up even a heavily-shielded transport.