.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 18th, 2001, 07:40 PM

General Hawkwing General Hawkwing is offline
Corporal
 
Join Date: Sep 2000
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
General Hawkwing is on a distinguished road
Default Surrender Changes

First let me state that I only ask a race to surrender when I've beaten them down to one planet and have that planet down to less than 100M population and a blockade in place. However, not everyone sets these limits on themself so I feel that the following changes should be made to the AI surrending.
At least half (I say all) facilities should be destroyed(this should also happen when you are gifted/tributed a planet). This would also help rationalize the lose of special tech as the research/construction centers would be lose along with workers.
This should also hold true for 1/4 - 1/2 of the ships.
If the enemy has planets in more than 1 system, than the system without(with the weakest) player presence should also form a new empire. If more than 1 systems is without a player presence than it should be the 1 furtherest from the player.
If the enemy as a partnership with a different empire it should gift away some ships/planets/technology/anything not nailed down. I've seen this happen in AOE2 with repect to resources.
The population should also decrease (1/4-1/3) due to those who would not quietly surrender having to be 'silenced'.

Harsh, yes but more realistic than the current system.
Reply With Quote
  #2  
Old January 18th, 2001, 08:03 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Surrender Changes

You're assuming that the populace is happy with their current government. Some of them might welcome the chance to throw off their cruel, incompetent, failing dictators who make them live in domed colonies under harsh conditions. They might be excited to join up with a large, thriving, well-run empire with numerous rich planets of just the right type for them to settle down and make a good life for themselves and their children/buds/seedlings/clones.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #3  
Old January 18th, 2001, 08:04 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: Surrender Changes

I like the ideas. I too don't try to abuse the AI when I'm beating them bad. I know the AI is not as easy to get tributes from now, but IMO the AI should NEVER give up its homeworld. I had an AI with 4 planets left in 2 systems. I asked for a tribute of Any Planet. The stupid AI gaveme its HOMEWORLD and the other planets had no SP's, RD's, or SY's at all!!! It soon got crushed by the maintenance costs of it's StarBase it left in orbit around the HomeWorld it gave me.

Again I say, the AI should NEVER give up its homeworld.
Reply With Quote
  #4  
Old January 18th, 2001, 08:17 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Surrender Changes

Not to mention that usually the attacker is the one who sets the surrender terms. And that the attacker may have such fun toys as plague bombs, tectonic bombs, and inverted quantum beams.

Have I obliterated systems yet just to teach rioters a lesson? Not yet. But I will if MM doesn't make it at least somewhat possible that a Bloodthirsty race can maintain happiness *and* expand simultaneously; right now, surrendered aliens typically riot inside of 10 turns (that's with Artisans culture, and, IIRC, a racial happiness bonus as well. Even *my* populations often turn Unhappy due to colonization -- most likely... even w/ UPC III's in every system). Until it's changed, surrendered populations do practically nothing for me except provide LOS and fill up my turn log.

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #5  
Old January 18th, 2001, 08:55 PM

Tenryu Tenryu is offline
Sergeant
 
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
Tenryu is on a distinguished road
Default Re: Surrender Changes

I wonder if you could get MM to include a few lines in Settings or the Race files for each race that allows you to set a War Resource Level and a War Fleet Level.

One line would be a comparision of resource generation at the beginning of a turn against resource generation at the beginning of the war. If the remaining generation level was below the choosen percentage this would cause the AI to ask for peace.

The other line could be for check against fleet value at start of war and would operate the same way.

Other comparision lines might be added to refine specific race victory and defeat levels. (Percentage of trade lost/gained, population, colonies, etc.) Other lines might let us set Demand, Ask, Beg, Bribe, Grovel, and Surrender points.

Well, just some half formed thoughts. Might be one way to get the AI to act a little more smart and give us more customization options.

Reply With Quote
  #6  
Old January 18th, 2001, 09:09 PM

Drake Drake is offline
Sergeant
 
Join Date: Jan 2001
Location: Wheaton, IL
Posts: 202
Thanks: 0
Thanked 0 Times in 0 Posts
Drake is on a distinguished road
Default Re: Surrender Changes

I don't know that I'd say it's more realistic to suggest the empires not surrender until a large chunk of their empire is slaughtered. Realistically, if your opponent clearly will win out, resistance is indeed futile, unless you hate the opposition so much you really would rather see your worlds reduced to slag rather than support the conquerors.

Anyway, the problem isn't realism, the problem is that the AI is atrocious. I'd rather they just made it more of a challenge as opposed to making it taking a beating for a longer period of time before throwing in the towel...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:40 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.