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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old May 6th, 2008, 03:50 PM
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Default Modding shortlist

Hello,

Edi's bug shortlist has been very useful to us in the past. Since modding is an area which will get continous support it would be nice to have suggestions organized in an orderly manner.

That way JK might occasionally drop by and think, aha, that sounds easy to add or fix.

Going through the modding wishlist as it is now is not that easy, so the stuff that is added will mostly come from recent posts or JK's imagination.

Is there anyone that feel inclined to do something like this?
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  #2  
Old May 6th, 2008, 05:31 PM
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Default Re: Modding shortlist

The biggest problem IME is deciding which suggestions are good enough to be included. There are lots of suggestions; those made by experienced modders are usually pretty feasible as far as we know, those suggested by people new to the game are often more outrageous and possibly more interesting as well.

If anyone feels like doing it, here's what I collected a year ago.
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  #3  
Old May 6th, 2008, 05:38 PM

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Default Re: Modding shortlist

I'm not sure I want to take on that responsibility, though I will if you can't find someone in this thread.

I think any wishlist should be fairly strict in terms of the feasibility and usefulness of requests.
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Old May 6th, 2008, 06:26 PM
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Default Re: Modding shortlist

A good list, even if it isn't updated, would do wonders though. Magic sites with non-capital recruitables? Sprites for custom items, items that cast spells in battle? Allowing range of -1 to let us use ranger?
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  #5  
Old May 6th, 2008, 07:34 PM
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Default Re: Modding shortlist

I can try to work on compiling something from the modding wishlist, based on Endo's list, which has a lot of good stuff.

If we also use the current wishlist thread as discussion, stuff that has the consensus of experienced modders would be a nobrainer for the list.

#undeadnation command, to enable reanimation and undead ldr based on holy levels ala Broken Empire Ermor and Lanka would be great.
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  #6  
Old May 6th, 2008, 07:51 PM
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Default Re: Modding shortlist

Hey, someone else volunteer! I feel sorry for Edi. He's already devoting so much time to these forums.
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  #7  
Old May 6th, 2008, 08:14 PM
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Default Re: Modding shortlist

I wish I could manage the shortlist, but my free time is too unstable to volunteer. My current unpredictable workload could have me unavailable for several weeks at a time. Also my modding experience is not as strong as other modders who have created 5 or more nations.
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  #8  
Old June 26th, 2008, 12:57 PM
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Default Re: Modding shortlist

Added #banefireshield to monster modding and added a rather large section of stuff to item modding, basically just unlocking mechanics that are included in the items already in the game.
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Old July 9th, 2008, 04:06 PM
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Default Re: Modding shortlist

Added a few entries to the fort modding section of the modding wishlist, since a pic and a battlefield layout would be sort of necessary for any modded forts.
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Old July 9th, 2008, 06:42 PM
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Default Re: Modding shortlist

Edi, could you please add the ability to mod the paths and schools of magic, and to add new paths/schools also? As well as the ability to modify and add gem types, and gold, supply, and resources (by name, as well as to add new resource types). Thanks!
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