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  #1  
Old November 16th, 2000, 08:50 PM

Zanthor Zanthor is offline
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Default How do you stop Rioting?

Hey all,
Very nice game! That out of the way. Does anyone know how to stop rioting? I took over 20+ planets and left troops on each of them. Almost all of them are rioting. Two of the systems has Urban Pacification Center III's. I would think that after I took them over that they would work for me. I don't see any other ways to control/modify the happiness. That was one benefit from SEIII that was lost. Any ideas?

Zanthor
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  #2  
Old November 16th, 2000, 08:54 PM

mbosveld mbosveld is offline
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Default Re: How do you stop Rioting?

I have had to wait many turns before the slow change in happiness caused the rioting to stop from Pacification centers.
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Old November 16th, 2000, 08:58 PM

Warlord Adamus Warlord Adamus is offline
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Default Re: How do you stop Rioting?

Move a fleet in the system (10 ships or more) to speed up the process. If you want a certain planet to quit rioting, move the fleet directly over that planet.

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Old November 17th, 2000, 05:18 PM

Cyrien Cyrien is offline
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Default Re: How do you stop Rioting?

Nothing like threatening a rioting population with imminent dstruction from your fleets to calm them down. Maybe a new component? Orbital Gas Canister. Equip on a ship move in orbit drop it down and ppl get happy fast...

Maybe a bomb own planet order to stop the rioting... several of the race descs mention the race bombing their own people when they revolt.
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Old November 17th, 2000, 06:26 PM
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Seawolf Seawolf is offline
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Default Re: How do you stop Rioting?

Happiness is determine by what type of race you are. IE if your race is bloodthristy then they want fighting etc. To make planets happy you need to remove the troops! Nothing reminds populations that they are conquered more then troops.

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  #6  
Old November 17th, 2000, 07:07 PM

James Sterrett James Sterrett is offline
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Default Re: How do you stop Rioting?

"To make planets happy you need to remove the troops! Nothing reminds populations that they are conquered more then troops."

Ah.... and here I'd been assuming that more troops would make them less likely to riot, since it constituted a larger military presence.


<begin side rant>

Is all this sort of stuff - troops incense captured planet populations, counter-intelligence ops are effective the entire time they are running, when resupply occurs in a turn, etc amen, in the manual that didn't get printed? I'm pretty sure it isn't buried in the HTML doco that explains what the buttons do. The more I learn on this forum from the beta testers, the less I am enthralled by the documentation.

<return to original discussion>
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