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December 5th, 2006, 08:35 PM
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Spelling Issues
I'm trying to put a standard combat summon into Dominions. The code I'm using, aside from name and description, is the following:
#school 3 #researchlevel 5 #path 0 3 #pathlevel 0 3 #effect 3 #damage 2502 (the monster's number) #explspr -1 #nreff 5000 #fatiguecost 210 #sound 29 #end
Seems sensible enough, yes? Only problem is, when I imput it, I get the following as the spell.
Range: 40+
Area of Effect: One person
Precision: 0
Fatigue cost: 210-
Earth gems required: 2
Damage: 508 (stun)
The obvious problem is that it's not a summoning spell. I've looked over it a few times now and can't seem to find out what's wrong. Also, is there any way to boost the gem cost without boosting the fatigue?
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December 6th, 2006, 07:34 AM
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National Security Advisor
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Re: Spelling Issues
#eff 3 is wrong. It is supposed to be a spell for summoning a creature IN BATTLE, e.g. Summon Water Elemental. You should add 10000 (ritual) to the effect. I haven't managed to get #eff 10003 to work, though.
Also,
9.18 #nreff <nbr of effects>
Sets the number of effects for this spell. For summoning
spells this determines how many creates are summoned.
Add 1000 to this value to give more porwerful casters
more effects.
#nreff 5000 would probably work, but I doubt it would work as you intended. It'd make the spell summon 0 creatures for the normal caster, but 5 more (five times 1000) for every extra level of the required path the casting mage had. You should use #nreff 5001, or perhaps 5005 or 3003 or something like that.
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December 6th, 2006, 01:13 PM
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Sergeant
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Re: Spelling Issues
Wait... So to make it work in battle I should set it to a ritual? I don't exactly follow... I'll keep the nreff thing in mind, though. Thanks
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December 6th, 2006, 01:13 PM
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Sergeant
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Re: Spelling Issues
Wait... So to make it work in battle I should set it to a ritual? I don't exactly follow... I'll keep the nreff thing in mind, though. Thanks
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December 6th, 2006, 06:20 PM
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National Security Advisor
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Re: Spelling Issues
Sorry, I didn't notice you DID mean to make it a combat summon.
Any way, it seems something doesn't work. It might be that mod manual states some numbers wrong, or it might be a problem with the mod commands, but something seems to be missing. Try copying a spell that summons units in battles and then using (some? all of?) your current commands.
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December 6th, 2006, 07:25 PM
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Re: Spelling Issues
Ah, that's a good idea. I'll go try that.
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December 6th, 2006, 09:22 PM
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Re: Spelling Issues
Unfortunately, the issue remains. I'll see how ritual summons work...
Thanks for the suggestion, though. It was a really good one, and I expected it to work.
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