.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 12th, 2002, 07:19 PM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Built-in armour for hulls

Anybody managed to mod hulls with built-in armour?
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #2  
Old June 12th, 2002, 07:41 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Built-in armour for hulls

All hitpoints come from components, not abilities.
Hulls can't have built in hitpoints.

Instead, you can give hulls built-in shield generation.
You can also make a one-per-vehicle armor component that uses up zero space.
Reply With Quote
  #3  
Old June 12th, 2002, 08:00 PM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Built-in armour for hulls

Quote:
Originally posted by Suicide Junkie:
All hitpoints come from components, not abilities.
Hulls can't have built in hitpoints.

Instead, you can give hulls built-in shield generation.
You can also make a one-per-vehicle armor component that uses up zero space.
Hi SJ,

I was trying to make a special ship for each racial trait, but looks like I can't use armour after all. As to the shields, I don't think I want to use it too, since a non-phrased built-in shields can't mix with phrased ones and will cause problems later in the game with PPBs. On the other hand a built-in phrased shield is probably too much of an advantage in the early game.
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #4  
Old June 12th, 2002, 08:08 PM
Nodachi's Avatar

Nodachi Nodachi is offline
First Lieutenant
 
Join Date: Mar 2002
Location: North Carolina
Posts: 720
Thanks: 0
Thanked 0 Times in 0 Posts
Nodachi is on a distinguished road
Default Re: Built-in armour for hulls

No, you can't have built-in armor. Armor is just another type of component that really acts as ablative hit points becuase it gets hit first. There really is no hull to target. When you create a design and choose a hull size you're not actually selecting an empty hull, you're deciding how much space you're going to use. The system assumes that you'll use all of that space. That's why the different sizes have different defensive modifiers. Put only required components on an escort and a destoyer, and the same amount of engines, and the same amount of damage will destroy both ships.

Nodachi
__________________
This is the 21st century, right? Then where the hell is my flying car?
Reply With Quote
  #5  
Old June 12th, 2002, 08:55 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Built-in armour for hulls

Adding a hundred or so phased shields to the hull is not that big a deal. If the player adds normal shield generators, the PPBs will work normally, and skip all the shields.
If the player dosen't add normal shields, the ship will be protected from the first 1 or 2 PPB shots, but that dosen't make much difference in the outcome of the battle.
Reply With Quote
  #6  
Old June 12th, 2002, 10:15 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Built-in armour for hulls

Inherent hull abilities would be nice, but might have unexpected effects. I think giving a ship built-in cloaking ability would make it permanently invisible, for example, like mines are. Would armor regeneration work as a hull ability? Or does it require the component family in order to know what to work on? hmm....
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.