|
|
|
|
August 4th, 2004, 12:07 PM
|
Private
|
|
Join Date: Aug 2004
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
spamming castle all over feasible?
Hi there,
Just bought and play this awesome game for a few times.... i was initially stumbled by the unfamiliar interface and gameplay but manage to adapt to it through a few games (which i lost all to easy AIs) and the walkthrough and helpful links and docs on Dom2.
I would like to point out on the "castle" aspect of the game...i am quite confuse with the admin value of the castle. Having read the walkthrough, they said that having a castle in your province:
a) increase your province gold income by admin/2 %
b) receive admin% of resources from all neighbouring province (those that shares border)
c) decreasing neighbouring resources by same admin % as in (b)
My question is whether having one castle/fortress is better or having castle/fortress in EVERY province better (if you can afford it)?????
Let me illustrate an example, to make math easier, lets assume that your capital (castle admin = 40) has 3 surronding province. Pls correct me if i am wrong.
All of the 4 province produces 100 gold and 50 or 100 resources (50 is based on the fact that there is no castle on it, if there is castle on it, it would be 100)
CASE A - One castle in capital only
a)3 neighbour province produces 300 gold altogether (no change)
b) capital produces 120 gold (+20%)
c) 3 neighbouring produces 90 altogether (100 - 40 divided by 2. Divided by 2 is because of no castle)
d) capital produces 220 (received 40 from each neighbour and receive full resources from castle)
e)total gold = 420, total resource = 310
CASE B - All 4 province gets castle
a)3 neighbour produces 360 gold(all get +20%)
b)capital produces 120 gold (+20%)
c) 3 neighbour produces 300 (each gets full resources and does not give any to capital because neighbouring castles don't give or receive from another castle)
d) capital produces 100 (full resource due to castle)
e) total gold = 480, total resources = 400
VERDICT
CASE B gives you more total gold & res. Therefore it is better to build castle in every province if you can afford it?
[ August 04, 2004, 11:10: Message edited by: pohtato ]
|
August 4th, 2004, 12:45 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: spamming castle all over feasible?
Howdy, and welcome to the dom2 Boards!
First of all, you may want to use the "search" button in the top right corner to search for "castle" or castling or similar terms, there were many threads on this topic which may be of more help to you than my humble words.
Now on to your questions, I hope I understood correctly:
Point a. Rarely will you find many (especially: many neighboring) provinces producing 100 gold AND 50 resources. This is a Rare Thing under normal richness settings.
Point b. You need also to calculate the 450 gold you are spending for your castle.
Point c. There are times when you really need a lot of resources, e.g. if you want to recruit, say, Ulmish or Abysian infantry, or especially in your capital if you want Marignon Knights of the Chalice. Units with 30 to 61 resources a piece will NEED neighboring resources or they will only be able to get 1-2 units a turn.
Otherwise, you are right -- if you do find a lot of provinces with really high gold production AND resources, you may want to build castles in them. However, it will be rare for a province to produce 100 gold without a mine, and it will usually nót have high resources too.
Don't forget, however, that you will need 450 gold per castle and someone to build it for 3 turns.
Did I understand your question correctly?
|
August 4th, 2004, 10:02 PM
|
Sergeant
|
|
Join Date: Apr 2004
Location: Michigan
Posts: 309
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spamming castle all over feasible?
I believe you are right that having forts of some sort in every province will maximize your output of gold and resources. As tinkthank says, though, the added resources and gold won't always be worth the cost of building the fort. It is also worth keeping in mind that you only need so much resources. Increasing the resources in some out of the way province where you won't build anything anyway does nothing for you.
So in practice, when you do see someone building forts everywhere, it usually has more to do with making their territory easier to defend than it does boosting output. Although the extra gold is certainly nice. Also, this strategy usually involves one of the cheaper-to-build forts like a Mausoleum or Watch Tower, not a Castle or something like it. The time and gold you have to invest in a Castle means it just isn't cost-effective to build them all over.
|
August 4th, 2004, 10:17 PM
|
|
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: spamming castle all over feasible?
yeah if you have a 30+ admin castle :
only castle important provinces , either chokepoints or special provinces with e.g. good indies you want to build
if you have mausoleum or watchtower just build them everywhere
|
August 5th, 2004, 02:20 AM
|
Private
|
|
Join Date: Aug 2004
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: spamming castle all over feasible?
i get all your point there... Boron said that if you are having masolleum and watch tower (those cheap and fast) build them all over but for expensive and time consuming castle type built only on important places.
i plan to focus on marignon default mass Knight of the chalice and xbow man.....so i think spamming castle isn't a good tatic.
but what if i intend to go mass on cheap units...with every province having a castle, i can mass produce in every province...the extra income can also help me to maintain the upkeep.
Quote:
Originally posted by tinkthank:
Don't forget, however, that you will need 450 gold per castle and someone to build it for 3 turns.
|
i think if we go into long term planning, the cost used to build those castles would be offset by the income per turn eventually
[ August 05, 2004, 01:24: Message edited by: pohtato ]
|
August 5th, 2004, 02:36 AM
|
|
First Lieutenant
|
|
Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
|
|
Re: spamming castle all over feasible?
Quote:
Originally posted by pohtato:
i think if we go into long term planning, the cost used to build those castles would be offset by the income per turn eventually
|
My advice is to never think in terms of "eventually". A lot can happen between now and eventually, most notably that your opponents might notice the vulnerability caused by ploughing most of your funds into expensive castles, and hardly any into a standing army.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|