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  #1  
Old March 31st, 2004, 03:22 PM
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Default F9-F12

Unless I am mistaken, the F9, F10, F11 and F12 keys are not mapped.

What about:

F9: Scrolls through and highlights all commanders with forge bonuses (also forget which blokes have got the hammers?)
F10: Scrolls through and highlights your hiding/sneaking commanders
F11: Scrolls through and highlights each commander set to "preach" (you don't get Messages when their preaching activity is no longer useful, and you don't see them via "n")
F12: Switches between your pretender (if not dead) and Prophet (if you have one/alive)

Would this be worth the effort?
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Old March 31st, 2004, 03:34 PM
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Default Re: F9-F12

Not sure that I need F9, but the other suggestions of yours sounds very helpful to my ears...!
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Old March 31st, 2004, 05:19 PM
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Default Re: F9-F12

Agreed. F9 Im not sure of.
And I think I would just use n rather than the one that scrolls thru scouts. I think it would be more useful since it also gets me to mages I had do a search, commanders who need a move order, the new commander I just made. The only thing that irritates me about using "n" is that it stops on every seiging unit.

I like the others though. Maybe F9 would be useful to me if it would show each mage which forged something and remind me of what I had them forge. That would make it easier if I wanted them to make another so I can go to that one.
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Old April 1st, 2004, 10:25 AM
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Default Re: F9-F12

Ok thank you.

Then I am alone in having problems remembering where my Dwarven Hammers are. Fine.

What about then: Scrolling through your fortresses? (A feature I actually liked from (dont hit me) Warcraft III was the backspace key, which cycled through forts.)

EDIT: actually wanted to know: if other people also feel that these things are useful, and if the devs also feel that this is a good idea -- would it be worth the effort? I know nothing about programming: would this take 10 minutes, 10 hours, or 10 days to do?

[ April 01, 2004, 11:18: Message edited by: tinkthank ]
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Old April 2nd, 2004, 02:16 AM
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Default Re: F9-F12

Haven't ever had a forge bonus, so I'm also not sure about F9. The others seem useful though, and personally I'd definately like to see a way to scroll through fortresses. I mean, sure, all provinces can nominally be used to generate units, but the fortresses are usually the ones you've most interest in recruiting from.

Another thing I'd like to see, is a way to get troops set to 'Defend' out of the commanders being cycled through, as I'll often have specific commanders I want to defend (and not Patrol) a particular province, and it gets irritating cycling through them over and over.

(My reason for preferring Defend vice Patrol - I usually have a fortification there, and I want them inside the fortress if enemies come along, to prevent them from being smashed like bugs by a potent enemy force. IOW, they're supposed to be the welcome party in the fortress, so 'guests' can't just come strolling in.)
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Old April 1st, 2004, 04:14 PM
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Default Re: F9-F12

Quote:
Originally posted by Gandalf Parker:

I like the others though. Maybe F9 would be useful to me if it would show each mage which forged something and remind me of what I had them forge. That would make it easier if I wanted them to make another so I can go to that one.
Second this.
I like your idea thinktank, but I like this even more.
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