Not quite in working order, but very nearly playable. I just need to attach the sprites to the appropriate units, and do enough playtesting to ensure that things actually work. After that...I'll be working on the rest of the sprites.
The many,
many sprites.
The attached files contain (what should be, more or less) working, but incomplete and unbalanced, name information, units, sites, Pretenders, Nation info, etc. It's roughly 85% done, including the vast majority of the drudgework. The sprites are only about 15% done, but I will probably just shoehorn in some placeholders there.
If I don't manage to complete this Nation (and really, there's no good excuse at this point), then atleast it's done enough for someone else to finish in a weekend or two. I've got a handful of surprises planned, but nothing too obscure, or vital.
I based the layout of the DM text directly on Zepath's Kharam Dzu, so it should be fairly straightforward to read and understand.
Early nation based on the semi-historical Cimmerians, Dacians, Kurgans, Thracians, Romanians, and Illyrians, and early Greek accounts of Hyperboreans, with mild influences from the Celts, and UFOist accounts of "Ancient Astronauts", with a lot to offer fans of Robert E Howard's 'Conan the Barbarian' and 'Kull of Atlantis', as well as the works of Clark Ashton Smith (who's works I eventually plan to base atleast one Nation on, with the permission of Nerfix, who's idea it was).
Note: I felt that the physical inclusion of Conan the Barbarian (thief, gladiator, pirate, general, king, etc.), as a unit, would inevitably have become an unintended parody, and/or quickly stepped on by an elephant or something, and I didn't want that to happen. Instead, I decided to make the focus on the less well known, but still quite interesting, King Kull of Atlantis--who managed to become even more interesting, and hopefully fun to play with, through the filter of Dominions, and the portayal of Atlantis in the game.
Traits: Barbarian nation led by powerful mages, features: decent magical diversity, a horde of national summons, national spells, full heroes, 3 diverse sacred units, 6 Pretender chassis.