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  #1  
Old May 16th, 2001, 10:12 PM
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Default Modder brainstorming session

Throw in some ideas, see what comes out.


- MOO - style deflector shields
Give a shield generator 10 shield pts, 10 crystalline shield boost. Every hit gets -10 damage taken off. (add 10 for each higher tech level) (moo used 1 pt, but this scales it up to match weapon damage)

- Massive engine tech changes:
-prop 1: standard engine I
-prop 2: Fuel-efficient engine I
-prop 3: Gas-guzzler high boost engine I
-prop 4,5,6 lev2 in above.

fuel-efficient engines would be 50% larger, but use 1 supplies per move (vs 10)
gas guzzlers would be 50% larger, give 2 movement points, but use ~30 supplies per move.

[This message has been edited by suicide_junkie (edited 16 May 2001).]
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  #2  
Old May 17th, 2001, 12:55 AM

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Default Re: Modder brainstorming session

If your going for MOO type shields, how about reflector shields, that bounce some of the energy back at the attacking enemy.

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  #3  
Old May 17th, 2001, 12:57 AM
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Default Re: Modder brainstorming session

Throw in any ideas you can come up with!

I don't think SE4 has any way to reflect damage, but someone else might come up with something.
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  #4  
Old May 17th, 2001, 01:03 AM

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Default Re: Modder brainstorming session

how about modifying sensors to detect mines

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  #5  
Old May 17th, 2001, 01:08 AM
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Default Re: Modder brainstorming session

quote:
Originally posted by evader:
how about modifying sensors to detect mines




do-able. there are multiple sensor types available, we could give mines a specific cloaking ability and reserve the others for ships, change gravetic sensors to pick up the mines, and make them useless for ships (i.e. remove gravetic cloaking from cloaking components, or raise it to something over whatever the maximum mine cloak level would be)

how about a mod that fleshes out all the cloaking components to make that more of a game? i guess the AI would have a hard time with it...

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  #6  
Old May 17th, 2001, 01:16 AM

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Default Re: Modder brainstorming session

SJ:
Can you explain the deflector shield idea a bit more, maybe with a combat example? It's been so long since I've played MOO that I've forgotten. It sounds highly interesting though.

I really like the different engine types idea also. Reminds me a lot of Stars! engines.

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