.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > After Action Reports
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 15th, 2008, 09:17 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default AAR: Alam Halfa Ridge - British Counter Strike

After my last battle, the British counter attacked so I had to fight without a refit. That wasn't really a problem since I suffered only 29 casualties in the last fight and all my vehicles were undamaged. It turned out to be a bear of a fight none the less.

For support, I took six 50mm ATGs and the rest in MG-42s. I would have loved to upgrade my StuGs to Tigers during a refit, but it wasn't meant to be. Tigers weren't a realistic option out of my support points. I know to expect massive amounts of armor and needed more guns firing than bigger ones. Turns out, the number of guns wasn't the problem. It was the ammo payload instead. At the end of the battle, 12 tanks out of 17 were trying to stop British tanks and armored cars with HE. Twelve tanks, three SPAs, two recon tracks and two truck mounted AAAs were trying to stop an enemy flank move in the South firing just HE. Only one 75mm ATG had AP left.

My force was pretty much ineffective in this area. StuGs and five other tanks were repositioning to help the units down South. That move was going to take at least 5 turns to just get them into position to fire from the middle of the map. I was pulling the others off of the line and trying to get to ammo supply tracks. Basically, I was going to depend on my infantry and one ATG to stop the enemy 40+ tanks still alive. Then the unexpected happened. The enemy had enough. Battle over

On the brink of my force collapsing due to ammunition problems, the enemy gave up. It wasn't without cause, because my shortage of AP ammo wasn't because I wasted it. The battle ended with the British having 176 dead tanks and armored cars. In addition to that, they lost almost 40 half-tracks and over 600 men. My losses, 20 men and a couple of damaged tanks. Decisive victory!

I have been trying to keep my force reasonably close to reality, but I'm not too hung up on that. I've destroyed more tanks in the North African phase of the campaign than the British ever had. That being the case, I'm going to swap my StuGs out for Tigers. The rest of my tanks will remain PzKw IVgs. I don't want to raise my core value too much. There are lots of nice things about the Tigers, but the thing I like the most right now is 33% more tank killing rounds than the mark IVgs and 80+% more than the StuGs. Losing one will hurt, but losing any tanks hurt.
Reply With Quote
  #2  
Old November 18th, 2008, 02:35 PM
Brummbar's Avatar

Brummbar Brummbar is offline
Corporal
 
Join Date: Nov 2007
Location: The Ozark\'s
Posts: 94
Thanks: 24
Thanked 0 Times in 0 Posts
Brummbar is on a distinguished road
Default Re: AAR: Alam Halfa Ridge - British Counter Strike

WOW!



__________________
Brummbar

"One death is a tragedy; a million is a statistic."
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.