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May 22nd, 2002, 01:04 AM
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Private
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my AI dont do what it should!
I start to really hate this construction_vehicle file... Is the AI supposed to follow the instructions in it ?
to understand the in and out of it, I set a very simple game :
I put in the file just two entries for all AI states, which are:
entry 1 : have at least 2 colony ships
entry 2 : 5 attack ships per planet
So initially my AI build 2 colony ships and then proceed to build 3 attack ships (escorts class). When she colonize a system, she rebuild a colony ship. Fine.
Now she have the planetary shipyard iddle, with a low maintenance usage (coming from something like 5 escorts build). Have a huge stock of minerals. Why ??? Doing nothing except for the occasional rebuilding of a colony ship, and also a new attack ship. In now way she try to crank as fast as possible attack ships (in the general settings, she is supposed to stop building at 90% maintenance).
Can somebody give me a pointer? I want the AI to crank attack ships like mad until she reaches the max maintenance percentage, but to no avail. She follows very loosely the entries.
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May 22nd, 2002, 01:10 AM
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Brigadier General
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Join Date: Sep 2000
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Re: my AI dont do what it should!
Can you post the whole file? That would make it easier to have a look into it.
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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May 21st, 2002, 10:45 PM
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Second Lieutenant
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Re: my AI dont do what it should!
From my own Ai building experience I have found that it is a poor strategy to have your ai crank out ships in this way- you end up with a fleet of obsolete and usually huge numbers of the early technology ships and alot of small ineffective vessels draining the AI resources..
I have found that A gradual to moderate level of build up is better to aim for.
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AJC
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May 22nd, 2002, 08:28 AM
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Re: my AI dont do what it should!
Dont forget I just want to set a quick testbed. I agree thats not the best option for the AI to let it cranks ships like mad. But if its not possible to have it follow a simple behavior, how can you expect to follow a more complex one?
Here is the sample AI file:
AI State := {put all AI state here}
Num Queue Entries := 2
Entry 1 Type := Colonizer
Entry 1 Planet Per Item := 0
Entry 1 Must Have At Least := 2
Entry 2 Type := Attack Ship
Entry 2 Planet Per Item := 2
Entry 2 Must Have At Least := 2
Should have 2 colonizers, then up to 5 ships per planets. The AI dont follow this, why?
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May 22nd, 2002, 09:34 AM
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Brigadier General
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Join Date: Sep 2000
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Re: my AI dont do what it should!
Are you running low on organics or radioactives?
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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May 22nd, 2002, 11:09 AM
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Colonel
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Re: my AI dont do what it should!
Greetings to the goddess of wisdom and warfare!
How many colonies did your AI empire have at this moment?
I usually work more with the "must have at least" than with the "per planet" option, using the latter more for the late game when the AI has 100-200 colonies.
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