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  #1  
Old July 5th, 2001, 04:03 AM
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Lord Kodos Lord Kodos is offline
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Default Some of my ideas and questions

Ok everybody its all of our worst nightmares, thats right lord kodos is going to babble on endlessly becuase i am on my cruiseright now and im in mexico so i kmay not end this post as my time is very limited. well for my first question i must ask is it possible to do this: i want to add sj's planetoid with my own modifications however i want you to have to destroy a planet in the process is this possible?

And also can you add planet specific events I.E a atmosphereic planet accident or a biogentic plant mjshap ya'know a gient bunny destorying the colony thats sort of thing.

I have decided oto do my7 best with my mod where those have tried and failed i shall do my best to succeed and i am plagerizing a bit... with premission thats is so my mod will have Pirates and nomads a bit of the primitive mod some of ther devnull mod and some of my own bizzare imaginition so that is as of now and my credits readme is growing every day so look forward to the Vectorion Mod as it will be like a dream come trye and if you would like to test it out feel free to email me wkth suggestins and the lot so email me or else!

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  #2  
Old July 5th, 2001, 05:26 AM

Phoenix-D Phoenix-D is offline
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Default Re: Some of my ideas and questions

Well, you CAN'T use a bit of the primitive mod.. it fell flat on it's faced, was never released at all. Nothing TO release.

Unless of course you mean a different one..

You can't destroy a planet in-combat, however you CAN give a weapon planet-destroying abilities. Just copy over the relevent section of the tectonic bomb.

Phoenix-D

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  #3  
Old July 5th, 2001, 10:24 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Some of my ideas and questions

If by "sj's planetoid", you are referring to the BattleMoons in my mod;
You can't really add and remove moons and planets at will, and the BattleMoon is just a big, slow ship. So, no, not really.

I just described it as taking an asteroid and hollowing it out, thus there are thousands of potential sources for the BattleMoons, and you don't have to worry about running out.

quote:
And also can you add planet specific events I.E a atmosphereic planet accident or a biogentic plant mjshap ya'know a gient bunny destorying the colony thats sort of thing.
I don't think you could destroy the colony unless you had the planet itself blow up... but you could have the event kill off a trillion people per event, leaving the colony empty and useless untill a transport arrives with more population.

Good luck with your mod, and if you have any questions about how I did things, just ask .
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  #4  
Old July 6th, 2001, 04:42 AM
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Default Re: Some of my ideas and questions

Well im still on my cruise tonight at midnight i hit the missipi river ( not literly...I hope ) well anyhow thanks for the answers heres round two.howesabout some Omnipotent species im trying my best to add them but i wont even try to even incorparate it till Version 1.5 as in 1.2 i hope to complete the primitive tech tree and add mercanary ai till then mercs will be humans (unless something comes up ) well anybody ever try to add i dunno maybe something along the lines of space monsters yaknow kinda like mercs just ships except they wont leave and they generate from a hive ship UGHH i gota go its a lot of momey6 per minute well see ya reply as soon a possible.

Lord Kodos

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  #5  
Old July 6th, 2001, 05:09 AM
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Default Re: Some of my ideas and questions

I bet mercs would be hard to code, since even if the AI agrees to fight someone for you, they often dont follow through. maybe it would be possible if you prohibit them from making treaties, then they would be more inclined to fight the people they agree to fight.

space monsters have been done by others as an event. eg, you get an event notice that says "a space monster has appeared out of the stars and swallowed your ship" or "a space monster pees on your colony at tau ceti 5, ten billion die!"

but to my knowledge, no, noone has actually made a 'space monster' race. that might actually be really cool if they were like the pirates, they had no worlds but their ships had construction abilities to spawn other ships. i would love to see the shipset for something like that.

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  #6  
Old July 6th, 2001, 03:47 PM
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Default Re: Some of my ideas and questions

Searching for the "Squids in Space" thread should reveal a shipset based on, er, space squid.

Which should probably suffice for a "monster" set.

OTOH, they use the standard tech tree, which doesn't seem particularly appropriate for monsters. What they might need:

- Zero-maintenance hulls
- Brain (bridge, crew replacement, if possible)
- Heart (life support)
- Viscera (Repair, quantum reactor? Or, go the chlorophyll/photosynthesis route, and Solar Supply Generation)
- Reproductive organs (small "shipyard")
- Thick hide for armor
- Propulsion jets of some kind
- Nasty, if short-ranged, tentacles.

And so forth. Oh, and strange politics/anger files).

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