|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
May 24th, 2017, 01:55 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
|
|
question
Do you think it would be worthwhile information to have while building a scenario .... the actual number of combat troops on each side?
XXX points vs ZZZ points is the traditional method but it doesn't reflect how may actual rifles each side has and in a battle where one side is mech infantry hvy the points can add up fast for those transports and what you think may be 3:1 odds isn't the case when the other side is all on foot and I feel it would be useful to know at a glance how many infantry UC types you have on both sides along with the exact number of armoured vehicles, tubes of arty etc
Thoughts?
|
May 24th, 2017, 03:09 PM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: question
It might occasionally be handy but unit costs vary so much based on factors that are rarely terribly relevant to a scenario (radio % and vision in particular) or the quality of units (M1A1 vs T-55) weapon/armor ratios are basically meaningless.
IMHO
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
May 24th, 2017, 03:50 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
|
|
Re: question
but if you are trying to set up a scenario where troop strength...actual PBI with boots on the ground is balanced, the only way to check that right now is pen and paper and a lot of unit counting
|
May 24th, 2017, 03:58 PM
|
|
Major
|
|
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 365
Thanked 440 Times in 318 Posts
|
|
Re: question
Yes. Any and all info possible can never hurt.
|
The Following User Says Thank You to scorpio_rocks For This Useful Post:
|
|
May 24th, 2017, 10:50 PM
|
|
Sergeant
|
|
Join Date: Nov 2009
Posts: 247
Thanks: 434
Thanked 275 Times in 103 Posts
|
|
Re: question
Quote:
Originally Posted by scorpio_rocks
Yes. Any and all info possible can never hurt.
|
Seconded.
|
May 26th, 2017, 01:50 PM
|
Corporal
|
|
Join Date: Feb 2015
Posts: 97
Thanks: 552
Thanked 43 Times in 30 Posts
|
|
Re: question
I would say it would be very useful. I find myself building and playing around more with foot infantry type units on smaller maps, but there can still be big point differences between countries, so a head count would help.
Steves308
|
May 26th, 2017, 07:06 PM
|
|
Captain
|
|
Join Date: Nov 2010
Location: I ain't in Kansas anymore, just north of where Dorothy clicked her heels is where you'll find me.
Posts: 878
Thanks: 584
Thanked 277 Times in 191 Posts
|
|
Re: question
I would find that information useful. As well as force values on each side. On second thought, actual boots maybe too much intel to give up, if I understand the question. And, would that number include crews are no?
Thinking about this some more, the designer could insert each side's force values in the scenario text. Not as eloquent as getting it from the game, but it could work (for now).
Last edited by shahadi; May 26th, 2017 at 07:27 PM..
|
May 26th, 2017, 07:47 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
|
|
Re: question
Quote:
Originally Posted by shahadi
I would find that information useful. As well as force values on each side. On second thought, actual boots maybe too much intel to give up, if I understand the question. And, would that number include crews are no?
|
No, just combat troops
|
May 27th, 2017, 08:38 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,960
Thanked 5,694 Times in 2,812 Posts
|
|
Re: question
ATM I'm just considering the idea for scenario design work but it could be expanded, one step at a time, we have to get the basics first. MY PRIMARY purpose is to give the designer the combat troops strength....that's the hardest one to figure out on anything but a small scenario. Counting tanks is easy in comparison but *IF* we do go ahead with this we will consider what else would be worthwhile
|
May 27th, 2017, 02:02 PM
|
|
Lieutenant General
|
|
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 797 Times in 602 Posts
|
|
Re: question
If you're going ahead with this certain weapon types might be good to know:
ATGMs/AT-Guns
SAMs/AA-Guns
__________________
Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
|
The Following User Says Thank You to Suhiir For This Useful Post:
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|