Good day Istol,
Hopefully this will be of some help. Of course this is just my view and over time you will develop your own style of recruiting for your Battle Groups (BG).
My tactics and strategies are based on Battalion sized units or larger in a Campaign
First off, always bear in mind the following when recruiting your Force:
-Playing a real commander will be different than AI.
-Make allowances for the dates in history you are playing, things that work well in future combat may not in the 1960’s for example.
-Remember while SP MBT is a game of Armoured Warfare, Infantry are the force which takes and holds ground, all other Arms are supporting this goal.
-Speed while important, concealing your forces and intentions are more so important against a real Commander.
When recruiting, I usually try and stick to ¾ of my points going to my main body and the other ¼ going to my support elements.
Now thing to keep in mind is that your BG needs to be able to mount attacks take ground and be able to defend as well. No less than a third of the main body points need to be Infantry and no more than ½. Whatever is left should be your Armored Force. Judge your purchases carefully, depending on the enemy, top of line weapons cost and you may not need your whole force to be equipped with them. Again this depends on the timeframe and the enemy you are fighting. As with Infantry, having everybody with Night/Thermal Vision Devices (NTVD) really makes them expensive. Judge accordingly.
Support Elements can include your Recce, AA, and Artillery.
Recce, I usually don’t recruit a large amount of. A few sections and maybe a few HELOS. Buying Recce with NTVD maybe worth it here, especially if your Main Body has none or few NTVD devices. Recce tend to get hit bad and often better purchased with your support points, this way you can conform your Recce elements to the type of battle ahead.
AA, My thinking here is stay way from Area Weapons, SPAA, SPSAM and MANPADS are cheaper and more versatile. With SPAA, spending for radar etc is worth the expense.
Artillery, If it’s not off-board arty, SPA is good if you have the points. Again hi-tech Arty may not be worth the cost. Remember artillery has two main jobs suppressing the enemy and smoke. If I’m short points I will try for large caliber Arty as they with experience with make good counter battery weapons, on board or off board.
To end this off, you had mentioned
Airmobile and
Airborne Forces make-ups, well personally these are
HIGH Risk OPS and I would never commit Core Forces to them. However if I had to I would change my force make up this way. The ½ Infantry Core Force would now be Airmobile, if really good Attack Helos are available I would use some of the Armoured Force point to by some, Recruit a Sqdrn if you can, 6 Birds with a good mix of weapons not just ATGM’s.
Buy a fighting Recce Force to accompany your remaining Armoured Force. The rest the same.
If you have the support points to go Airmobile use the same rules as above. Remember, all your forces should be geared to take advantage of the Airmobile Forces successes.
Any questions do not be shy.
Bob out