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October 24th, 2008, 02:36 AM
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Sergeant
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Join Date: Apr 2007
Location: Texas/Ohio
Posts: 363
Thanks: 11
Thanked 72 Times in 21 Posts
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Best Magic Path Synergies?
As a mental exercise (and maybe part of a guide), I'm compiling the best combinations of two magic paths in the game. I was curious to see if others shared my values.
1. Earth and Astral
2. Water and Nature
3. Blood and Astral
Actually, other than the first one, I'm pretty much open in almost any argument as for relative utility and importance. For example, Death and Astral is great to have on national mages, but less great on a Pretender.
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October 24th, 2008, 03:09 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Best Magic Path Synergies?
I like Nature and Earth. But it only really works for Pan.
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October 24th, 2008, 03:22 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Best Magic Path Synergies?
Well high N and E can be good on a Pretender, for the nice globals of both but even for super-tough, very durable sacreds. Of course you plan to do the real damage with something else while they take the beating ^^
Earth (for battlefield) and Blood (for rituals) go well with pretty much everything.
Last edited by Tifone; October 24th, 2008 at 03:28 AM..
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October 24th, 2008, 03:57 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Best Magic Path Synergies?
Fire and Water are very nice, but good luck getting them together. I have trouble even imagining Mod Nations that would get a lot of those two, without trying to shoehorn a theme around them...
Possibly an Iceland/Greenland thing, with volcanoes and hot springs bursting up through glaciers, or something with genies.
__________________
You've sailed off the edge of the map--here there be badgers!
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October 24th, 2008, 04:05 AM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Best Magic Path Synergies?
Mmh? Except for the high bless, with the Pretender, I don't see uses of F and W together on a mage
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October 24th, 2008, 04:10 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Best Magic Path Synergies?
Tartarians bring nice path combinations
Tifone:
Rune Smashers!
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October 24th, 2008, 04:13 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Best Magic Path Synergies?
And elemental staves. And a few decent spells I don't entirely recall at the moment.
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October 24th, 2008, 04:15 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Best Magic Path Synergies?
The bless ofcourse is nice, but you also get Boil, Geyser, Acid Spray, Acid Bolt, Acid Rain, and Acid Storm--not to mention Rune Smasher, Staff of Corrosion, and Staff of Elemental Mastery. Oh and the artifact 'Ember'.
Somebody mentioned, quite a while back, the thought of mass-producing Staves of Corrosion. I've yet to figure out a good way to do that early in a game, with any Nation, but it would still be a lot of fun if you could figure it out.
__________________
You've sailed off the edge of the map--here there be badgers!
Last edited by HoneyBadger; October 24th, 2008 at 04:21 AM..
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October 24th, 2008, 10:44 AM
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Corporal
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Join Date: Oct 2008
Posts: 94
Thanks: 13
Thanked 18 Times in 10 Posts
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Re: Best Magic Path Synergies?
Quote:
Originally Posted by HoneyBadger
The bless ofcourse is nice, but you also get Boil, Geyser, Acid Spray, Acid Bolt, Acid Rain, and Acid Storm--not to mention Rune Smasher, Staff of Corrosion, and Staff of Elemental Mastery. Oh and the artifact 'Ember'.
Somebody mentioned, quite a while back, the thought of mass-producing Staves of Corrosion. I've yet to figure out a good way to do that early in a game, with any Nation, but it would still be a lot of fun if you could figure it out.
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EA Atlantis?
All Basalt Kings as well as a better than 1/4 of all Mages of the Deep can craft them. Additionally, Atlantis has the appropriate gem income in their capital and the ability to craft hammers - again using gems from their capital. Construction 4 and you are set to go.
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October 24th, 2008, 04:35 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Best Magic Path Synergies?
Don't forget "Manifest Vitriol" - a nasty suprise for someone not expecting to run into a bunch of these little nasties.
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