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August 12th, 2012, 12:44 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Ts4EVER scenarios
Hi!
I will post scenarios I made in here. First are three US vs Germany scenarios taken from my 29th Infantry campaign, but more will follow.
They go in slots 450, 451, 452.
Quote:
June 10, 1944
Gefosse-Fontenay
By: Ts4EVER
While the rest of the 29th Infantry division is moving into the Aure valley, the 116th is still in need of reinforcement and reorganisation after the heavy losses taken on Omaha beach.
To this end, you will be placed in division-reserve soon, but not before doing some more dirty work.
You are to mop up the area between Grandcamp and Isigny.
A company of Rangers and three Sherman tanks are attached to your force for this mission.
Objectives:
Attack and destroy the indicated strongpoints.
Be wary of local counter attacks.
Try to catch the Germans out of position, should they try to launch one!
Enemy: Intelligence indicates that enemy forces consisting of about an infantry company of the 352nd Infanterie-Division are preparing to launch a counter attack from Fossenay.
This attack could cut the lines of supply and cause confusion and disorganisation.
Furthermore, elements of the 716th Infanterie-Division are still in the area.
These constist of Russian POWs hastily pressed into service, so don't expect much of a fight from them.
Your bataillon is still in bad shape. Try to minimize casualties.
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Quote:
July 11, 1944
Saint-Andre-de-l'Epine
By: Ts4EVER
The next objective of the 29th Infantry Division is the city of St. Lo.
Command wants to avoid bloody street fighting, so our orders are to seize the heighground east of the city first.
This will hopefully cause the Germans to evacuate the city.
Objectives: Advance along the highway south (EAST on the map) and seize Saint-Andre.
Then swing your forces east (SOUTH) and advance towards Martinville.
The closer you can get, the better.
Enemy: The 352nd Infanterie is still holding the line in front of you.
By now their numbers have dwindled due to constant combat.
However, we have a second enemy: The terrain.
For ages the French peasants in this area planted hedgerows to defend their property.
These are now formidable enough to block the movement of armor and severely delay infantry.
The Germans have turned each field into a deadly killzone, covered by a crossfire of automatic weapons.
A company of tanks and engineers has been attached to your bataillon.
To clear out the Germans, close cooperation with these units is necessary.
Be methodical: Pin down German defenders with MG and mortar fire, then use the engineers to blow holes into the hedges.
Then assault the enemy forces with your tanks and infantry.
Advance to the next field and repeat.*
Note: Since hedges can't be blown up in WinSPWW2, the best breach points are marked by at-barriers.
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Quote:
November 18, 1944
Setterich
By: Ts4EVER
Gentlemen of the 29th Infantry, welcome to Germany!
I doubt that this place will show up in many tourist brochures though.
Maybe it's the wet November weather, but I suspect that even in summer these endless fields and small, strung out villages would not be much more spectacular.
The only thing that distracts the eye is a huge mound of earth and gravel that the Germans dragged out of a nearby coal mine.
We had over a month to recover from the fighting at Brest, but now we are caught in the middle of Operation Queen, the assault to reach the Roer river.
The village of Setterich is the first in a long row of obstacles standing between us and the city of Juelich, which dominates the Roer crossing.
Sadly, it has proven a tough nut to crack.
On the 16th of November the 115th and 175th regiments failed to make much headway against their objectives.
The 115th suffered heavy casualties and the 175th were forced to spend the day pinned down in a ditch.
Yesterday our 1st Bataillon was also repulsed after trying to attack the village from the south.
Their attack was stopped by a machine gun position on top of a windmill on our flank.
Now it's on us: We have passed into the 2nd Armored division zone and will attack Setterich from Loverich in the north.
2nd Armored is already in Puffendorf in the north east, but they are under heavy counter attack by the 9th Panzer and want us to clear the road leading there, which is blocked by an anti-tank ditch.
While we make our effort, 1st Bataillon will renew their attack in the south.
Objectives:
Capture Setterich and the at ditch in the north.
Enemy: The 246th Volksgrenadier Division is holding Setterich.
According to intelligence reports they are an understrength infantry division with a higher number of automatic small arms.
You will receive ample artillery and air support, as well as a platoon of tanks from 2nd Armored.
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April 28th, 2013, 05:48 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Ts4EVER scenarios
Hi,
I finally had some free time to get some scenario designing done, so I made a little pack with 5 scenarios. They are all smaller than the 29th infantry one and better suited for a fast round during lunch or PBEM.
Quote:
Frontbereinigung
Germany
vs.
Russia
Date: 21st April, 1944
Location: somewhere on the Eastern Front
Designed By: Ts4EVER
The Russians have broken through our front line and are starting to move up exploitation forces.
They already have set up some light anti tank guns and heavy machine guns to hold the ground they have won.
Take command of our mobile reserve, consisting of a Panzergrenadier Company and 4 assault guns, restore the front line and hold it against any Russian attack.
Fictional scenario, best played with the Germans commanded by the Human player.
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Quote:
Pursuit
Germany
vs.
United States
Date: 28th August, 1944
Location: Near the Seine River
Designed By: Ts4EVER
Seventh Army is in full retreat, with the American Third Army under General Patton in hot pursuit. A depleted German Infanterie Kompanie supported by three anti-tank guns and two mortars has set up a roadblock at a good defensive position. Delay the American spearheads!
We will need the anti tanks guns at later delaying positions, so make sure they survive the battle.
Fictional scenario, best played with the Germans commanded by the Human player.
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Quote:
Halbe
Pocket
Germany
vs.
Russia
Date: 27th April, 1945
Location: Halbe, near Berlin
Designed By: Ts4EVER
During the last death throws of the Third Reich a mixed Kampfgruppe tries to break out of the Soviet ring around Berlin. Tired Veterans, fanatical SS troopers and confused child soldiers try to force their way through the village of Halbe, but Soviet road blocks, tanks and artillery impose delay after delay.
Strike fast and keep moving, you do not have the man power for a drawn out battle.
Historical scenario, best played with the Germans commanded by the Human player.
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Quote:
Sicilian
Perimeter
Germany
vs.
United States
Date: 22nd July, 1943
Location: Near the beachhead at Gela
Best played PBEM
Designed By: Ts4EVER
American Paratroopers prepare a hasty defense to hold out until the arrival of units from the beaches. Meanwhile elements of the Hermann Goering division close in.
Fictional scenario, best played PBEM.
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Quote:
The Bend
Germany
vs.
United States
Date: 15th January, 1945
Location: Hatten, France
Designed By: Ts4EVER
The Germans have launched Operation Nordwind, their last mayor offensive on the Western Front. Units of the 21st Panzer Division have managed to take the eastern part of the French village Hatten before they were stopped by the American 14th Armoured Division. As the fight continues to rage around "the bend", a curve in the village mainroad overlooked by anti-tank weapons, both sides are feeding more men into the battle.
Historical Scenario, can be played against the AI as both sides or as PBEM.
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The Following 3 Users Say Thank You to Ts4EVER For This Useful Post:
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May 11th, 2013, 11:27 PM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 428
Thanked 148 Times in 104 Posts
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Re: Ts4EVER scenarios
Quote:
Originally Posted by Ts4EVER
Hi,
I finally had some free time to get some scenario designing done, so I made a little pack with 5 scenarios. They are all smaller than the 29th infantry one and better suited for a fast round during lunch or PBEM.
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Been playing these scenarios the last week or so. All but #2 Pursuit. Lotsa fun, even if my results were less than stellar. Couldn't finish Halbe Pocket, even after reloading--guess I need more practice in crisis management...
Btw those JPz IV/48 F/1's in Frontbereinigung couldn't do anything against buttoned, motionless SU-76M's within 450 meters. Must've squeezed off a dozen shots without a hit. Meanwhile, one got it "right in the chops" from an opfiring Su-76, while the others fell victim to long-range shots from 76.2mm AT guns in the eastern trenches. Next time I'll just keep tank destroyers out of sight to save the points!
Anyway thanks for the scenarios and happy gaming.
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June 14th, 2013, 09:21 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Ts4EVER scenarios
Hi!
5 new scenarios.
Quote:
Tiger Trap
Germany
vs.
Russia
Date: 12th Frebruary, 1944
Location: Near Cherkassy, Russia
Designed By: Ts4EVER*
During a hasty overnight retreat a Tiger tank threw a track while crossing a river.
Now Russian recon forces are closing in, hoping to locate and destroy the immobilized monster.
The Germans are scrambling to save and retrieve their tank.
The Tiger tank is worth 1000 victory points. It is immobilized, has used up most of its ammo and its crew has low morale after the botched retreat.
Fictional Scenario, can be played against the AI as both sides or as PBEM.
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Quote:
Sidon
Australia
vs.
France
Date: 15th June, 1941
Location: Sidon, Lebanon
Designed By: Ts4EVER
The Australian 21st Infantry Brigade prepares to cut off the Lebanese harbor of Sidon by occupying the rural area at its outskirts.
Unknown to them the Vichy French are bringing up several tanks to counter attack.
Historical Scenario, best played with Australia as the Human player.
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Quote:
Operation Greif
Germany
vs.
USA
Date: 21st December, 1944
Location: Malmedy, Belgium
Designed By: Ts4EVER
Operation Greif (Griffon) was a desperate scheme to seize the Meuse River bridges by infiltrating through the American lines.
To this end Panzerbrigade 150 was created.
Equipped with captured American vehicles and Panther tanks modified to look like M10 tank destroyers, they were to mimic an American armored unit.
While the operation did cause some confusion, the Panzer Brigade became stuck in traffic before the element of surprise was lost.
They were instead thrown into the lines on a regular combat mission: Seizing the road center of Malmedy and the bridges across the Wanche river.
You have two companies of elite Fallschirmjäger and SS infantry as well as a platoon of "M10" tanks.
At least two American infantry companies and a tank destroyer unit are holding the objective area.
Make sure to achieve your objectives before dawn breaks and the Americans can bring their artillery to bear on your advancing troops.
Historical Scenario, best played with Germany as the Human player.
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Quote:
Arad
Romania
vs.
Hungary
Date: 17th September, 1944
Location: Arad County, Romania
Designed By: Ts4EVER
The fortune of the axis power had been waning for a while when Romania switched sides in August 1944.
One month later they found themselves under assault from the east, with the Hungarian 1st Armored division advancing on a bataillon of Romanian cadets.
Hold the line against the Hungarian tanks until your new Soviet allies can bring up reinforcements.
Historical Scenario, best played with Romania as the Human player.
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Quote:
Tough old gut
New Zealand
vs.
Germany
Date: 23rd September, 1943
Location: Somewhere in Italy
Designed By: Ts4EVER
Italy was called the "soft underbelly of Europe" by Churchill.
The international Allied armies fighting over the mountainous terrain against determined German resistance soon realized that it was a tough old gut instead.
The NZ forces have to clear a ridge occupied by German paratroopers.
Fictional Scenario, can be played from both sides.
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The Following 5 Users Say Thank You to Ts4EVER For This Useful Post:
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March 19th, 2015, 01:45 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Ts4EVER scenarios
Third pack. These scenarios are all relatively small and fast.
Quote:
The Factory
Great Britain*
vs.
Germany
Date: 16th February, 1944
Location: Anzio Beachhead
Designed By: Ts4EVER
Operation Fischfang was the final German attempt to push the Allied forces into the sea at Anzio.
Before they can make their main assault, they need to secure the "factory", a modern farm complex created as
a model by the fascists.
The ruined buildings are defended by British Infantry. A platoon of Sherman tanks is in reserve. German forces consist of infantry with tank and engineer support.
Historical Scenario, can be played from both sides.
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Quote:
Snowed in
Russia
vs.
Germany
Date: 9th January, 1942
Location: North of Rhzev
Designed By: Ts4EVER
The Wehrmacht has been ground to a halt by the unforgiving Russian winter, as well as timely reinforcements from Siberia. Immobilised by the snow, they have to rely on what few roads they have to maintain internal lines of communication.
A small Russian ski force supported by a single light tank is braving the snow drifts in order to cut one of these vital life lines.
Fictional Scenario, the Human player should take the Russian side.
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Quote:
Enjoy the war
Germany
vs.
Russia
Date: 12th of March, 1945
Location: Eastern Germany
Designed By: Ts4EVER
With the German military desintegrating more and more, the hope for a "final victory" is fading fast.
On the eastern front only the fear of Russian atrocities is keeping the soldiers fighting.
"Enjoy the war, for peace will be terrible."
A Volksgrenadier Company is defending a village and a stretch of autobahn against advancing Soviet mechanised units.
Fictional Scenario, best played with Germany as the Human player.
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Quote:
Floodlands
Canada
vs.
Germany
Date: 9th of February, 1945
Location: North of Cleves
Designed By: Ts4EVER
In order to protect the northern flank of "Operation Veritable", Canadian units are to assault German position in the Rhine River valley. The Germans have flooded these planes in a desperate attempt to stall the Allied advance.
Use your amphibious transport to attack the three objectives and clear them of German forces.
Historical Scenario, best played with Canada as the Human player.
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Quote:
Lubkovo Chapel
Spain
vs.
Russia
Date: 27th of December, 1941
Location: Lubkovo
Designed By: Ts4EVER
Russian infantry recently took the "old chapel", an important terrain feature near the village of Lubkovo. Supported by German artillery, troops of the Spanish "Blue" Division try to get back the half destroyed church.
Historical Scenario, can be played from either side.
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The Following 3 Users Say Thank You to Ts4EVER For This Useful Post:
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April 28th, 2013, 10:01 PM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 428
Thanked 148 Times in 104 Posts
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Re: Ts4EVER scenarios
Thanks Ts4EVER. Btw started your 29th Infantry Campaign again, scoring a marginal win (about 1450 to 350) at Omaha Beach while losing "only" 4 or 5 core squads. Kept the trucks, AT guns, AO and FO at sea; there was a landing craft available to call artillery so didn't need to risk the FO.
Landed at Red Beach as before, being careful to spread out the mortars and MG's. After taking the top objective split the forces with one-third going
around the woods to get on the road to the 200-point village objectives while the rest went down and slightly inland to approach beachfront VH's from the flank or rear (the first Panzerturm I ran into was an unpleasant surprise). The Q1 jeep came ashore some turns later which eventually took the last town objective (lower right of the map) since the infantry were slowed by cratered roads. Both tanks made it ashore but only one saw action before getting immobilized in an artillery (rocket?) strike.
Unfortunately I've run into a problem (posted in the "error trying to load saved campaign game" thread) that prevents me from going past the Campaign Summary to the next mission. Don has come up with another fix that I'll try out presently. Sure hope it works 'cuz my blood is up for the next battle! Cheers and thanks again for a great campaign.
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May 5th, 2013, 10:09 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Ts4EVER scenarios
Yeah apparently there were some problems with the campaign, hope it is sorted out. While the opening scenario is quite fun, landing on that beach twice can really bring down player morale
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March 19th, 2015, 03:17 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,487
Thanks: 3,957
Thanked 5,690 Times in 2,810 Posts
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Re: Ts4EVER scenarios
If they test OK I can renumber them and include them with the next patch if you like......
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March 19th, 2015, 05:48 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: Ts4EVER scenarios
Yeah sure, although tbh you don't get much feedback on these in my experience, in regards to testing.
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April 3rd, 2015, 07:54 AM
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Second Lieutenant
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Join Date: May 2012
Location: Philippines
Posts: 505
Thanks: 428
Thanked 148 Times in 104 Posts
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Re: Ts4EVER scenarios
Quote:
Originally Posted by Ts4EVER
Yeah sure, although tbh you don't get much feedback on these in my experience, in regards to testing.
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Well maybe that's 'cuz they're so doggoned challenging. Like, who wants to lose? But your creations are sober reminders that war is hell, and victory comes at a price.
FYI never got a win in any of your campaigns, although had one or two in separate battles. Personally I prefer mission-oriented stuff with high-point VH's, instead of casualty minimization, but beggars can't be choosers. Let's just say your efforts are by no means unappreciated, and I'm sure there are others who agree.
Look forward to playing some of your latest after the next serendipitous (and totally unexpected) patch. Thank you for your contributions to this wonderful game and keep on truckin'. Cheers!
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