.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old September 22nd, 2010, 06:38 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Question combo mods

Where can I find all the combo mods?- I looked some, but not sure I found all. Didn't find them listed in the mod list thread...

I'd like to test them for stability & CBM+EDM comparability for a future MP game.

TIA!
Reply With Quote
  #2  
Old September 22nd, 2010, 07:25 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: combo mods

I think you have to find them in the MP game posts.
Most arent posted as separate mod builds. They are done by one person for a particular game they want to run.

It would be nice to see them listed somewhere. Some of them have alot of work put into them to make them work with the other mods in the package.
Reply With Quote
  #3  
Old September 23rd, 2010, 08:47 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: combo mods

A few were released as stand alone mods.
I tried on for example, Late combo mod. I setup a game w/o any other mod enabled but about half the mod nations started with 4 equipped Wendigos

I feel a bit out of my element and don't really have the time nor inclination to test and iron out combined mods. I guess I'll stick to hosting CBM+EDM games.
Reply With Quote
  #4  
Old September 23rd, 2010, 10:36 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: combo mods

I had in mind (at one time) a mixed mod called something like "the Insane Patch". Every mod that added pretenders, heroes, magic sites, summons, spells, equipment. And possibly SingleAgeComplete with some generic nation fills of the empty slots, LLama's Banners, one to improve independents, and one of the GM mods. MUHAHahahahahhaha.
Reply With Quote
  #5  
Old September 23rd, 2010, 03:17 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: combo mods

Sounds good but requires insane amount of testing and balancing so not likely to happen.
Reply With Quote
  #6  
Old September 23rd, 2010, 03:46 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: combo mods

Balancing? For a game like that I figured it would just be for the wtf factor.
Im long past worrying about balance.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:30 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.