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May 8th, 2003, 07:50 AM
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Colonel
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Ramming ships - swarming & organics
Just a general thread on ramming ships, anyone else noticed how useful they are? they're basicly "better" drones sometimes and a handful of organic ramming ships can wipe out a fleet.
Anyone ever used the strategy that the ship first fires a missile and then rams by itself effectively?
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May 8th, 2003, 07:57 AM
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First Lieutenant
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Re: Ramming ships - swarming & organics
Try an engine destroying weapon instead... should make catching them easier!
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May 8th, 2003, 08:16 AM
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Colonel
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Re: Ramming ships - swarming & organics
engine destroying weapon costs a lot and requires sensors which also cost a lot. ramming ships should be cheap, i believe.
[ May 08, 2003, 07:16: Message edited by: Taera ]
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May 8th, 2003, 08:26 AM
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First Lieutenant
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Re: Ramming ships - swarming & organics
Good point.
Hey, just had a thought or two.(doesn't happen often enough so bear with me! )
Will emissive armor reduce the damage produced by a ram? If so that might be a useful addition.
Defense against a ram - will repellor beams be useful against a ramming ship? Can the AI use it properly in simul-games?
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May 8th, 2003, 09:05 AM
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Colonel
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Re: Ramming ships - swarming & organics
taz - ramming ships' damage is calculated in hundreds. an organic ram LC (my latest experience) can deal over 600 damage. 20 or so resisted will not help you.
repulsors - yes, thats a good point, but rammers should be swarming - so ships would be overrun, i guess. dunno though, its a valid point.
FEAR THE ORGANIC RAMMING BATTLESHIP lol i once tried it out in SP...its a killer one.
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May 8th, 2003, 10:11 AM
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Shrapnel Fanatic
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Re: Ramming ships - swarming & organics
Throw a shield generator on those OA ramming ships, so you can avoid being easily boarded or being disabled by one shot from an ID.
[ May 08, 2003, 09:12: Message edited by: Imperator Fyron ]
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