.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 4th, 2002, 07:38 PM

Thane of Cawdor Thane of Cawdor is offline
Private
 
Join Date: Nov 2002
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Thane of Cawdor is on a distinguished road
Default How can I kick out spaceport functions completely ?

Well, would be nice if someone could tell me:

I want to make a MOD in which you colonize a planet, but not like in the normal gameplay
you just have the ressources on it you produce and store on it or bring to it with a transport.
There are no more any spaceports, each planet has to be managed on its very own.
To realize all this you will have lets say 10 times more space on planets and I would like to add "Livingspacefacilities", so you can have enough population to work in your facilities.
Now I need to know, how I can manage to kick out the spaceportsystem of SE4 completely. I already kicked out the spaceportfacility, but I did not yet manage to kick out the ressourcesharing in a system.
Perhaps I could create absolutely invisible ships of a non-interacting race, which orbit every planet and blockade it and then just kick out the blockaded-sign

So I would be glad if someone could help me with that. You then may also ask for some other additional changes
__________________
%%%%%%%%%%%%%%%%%%%%%%%%
Hail, all hail Macbeth !
%%%%%%%%%%%%%%%%%%%%%%%%
Reply With Quote
  #2  
Old November 4th, 2002, 08:00 PM
Jmenschenfresser's Avatar

Jmenschenfresser Jmenschenfresser is offline
Sergeant
 
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
Jmenschenfresser is on a distinguished road
Default Re: How can I kick out spaceport functions completely ?

No way I know of changing the resource system.

You can change it to where space ports are obsolete...as in, everyone has the natural merchants trait...or whatever it is called.

But that won't allow for anything but an extra facility space per system.
__________________
My granddaddy was a toaster.
Reply With Quote
  #3  
Old November 4th, 2002, 08:05 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: How can I kick out spaceport functions completely ?

Even when blockaded, planets still pull resources from the empire's storage. Blockading simply renders the local resource facilities useless.
Reply With Quote
  #4  
Old November 4th, 2002, 08:14 PM

Thane of Cawdor Thane of Cawdor is offline
Private
 
Join Date: Nov 2002
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Thane of Cawdor is on a distinguished road
Default Re: How can I kick out spaceport functions completely ?

Well, I will try to go deeper into the SE4 source code, first I will have to encrypt the files, of course,... a lot of work to do...
I think it is not possible to do such changes in the normal text files, as I did not find a trigger to regulate the economic connection between planets-systems-empire
__________________
%%%%%%%%%%%%%%%%%%%%%%%%
Hail, all hail Macbeth !
%%%%%%%%%%%%%%%%%%%%%%%%
Reply With Quote
  #5  
Old November 4th, 2002, 08:50 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: How can I kick out spaceport functions completely ?

Rather than trying to get around the encryption and hack the game code, why not just make your own game and then you can set it up any way you want?

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #6  
Old November 4th, 2002, 11:49 PM

Thane of Cawdor Thane of Cawdor is offline
Private
 
Join Date: Nov 2002
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
Thane of Cawdor is on a distinguished road
Default Re: How can I kick out spaceport functions completely ?

Well, I just got too far with encoding the se4.exe, I cannot stop now
__________________
%%%%%%%%%%%%%%%%%%%%%%%%
Hail, all hail Macbeth !
%%%%%%%%%%%%%%%%%%%%%%%%
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.