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November 9th, 2006, 03:18 AM
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Captain
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Fog of War and already colonized planets...
You have a scout ship that explores a system and discovers three enemy planets that have colonies on them. Then, your scout leaves the system. Now, when you look at that system, you just see planets without any colonies at all. I think it would make more sense if the game showed you the LAST thing you saw there. In other words, the game should continue to show the empire flag above the colony.
Don't you agree?
Is there any way to alter a setting to make this happen? Or, is this hard coded?
Thanks, much.
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November 9th, 2006, 03:31 AM
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Sergeant
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Re: Fog of War and already colonized planets...
This not a feature (yet). You never can see things out of your site, even colonies you know were there.
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November 9th, 2006, 11:25 AM
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Brigadier General
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Re: Fog of War and already colonized planets...
Quote:
Baal said:
This not a feature (yet).
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Come on Aaron, 1.14 <crosses fingers>
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November 9th, 2006, 12:23 PM
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Captain
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Re: Fog of War and already colonized planets...
Has anyone emailed Malfador about this one already? As in, if you haven't, would you please.
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November 9th, 2006, 12:41 PM
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Brigadier General
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Re: Fog of War and already colonized planets...
Agree 100%. A semi-related issue is that I believe that all your colonies should automatically get the highest sight (range and level) as the techs become available. It's kinda funny that a ship/satellite can have much better sensors than the planet that constructed it.
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Slick.
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November 9th, 2006, 06:23 PM
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Captain
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Re: Fog of War and already colonized planets...
Quote:
Slick said: Agree 100%. A semi-related issue is that I believe that all your colonies should automatically get the highest sight (range and level) as the techs become available. It's kinda funny that a ship/satellite can have much better sensors than the planet that constructed it.
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Agree. Meanwhile, I make a small satellite with nothing on it but the computer and a sensor. Takes one turn, and you don't need a shipyard. Alternatively, make a bunch and distribute them around systems as you explore with a sat launcher ship. You might also be able to put a sensor on a weapon platform. (Haven't tried that, but it's almost certainly do-able or moddable.)
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November 9th, 2006, 08:12 PM
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Sergeant
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Re: Fog of War and already colonized planets...
Quote:
Baal said:
This not a feature (yet). You never can see things out of your site, even colonies you know were there.
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If you place a satellite in the system, and then leave the system, will those colonies remain visible, as in SEIV?
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November 9th, 2006, 08:14 PM
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National Security Advisor
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Re: Fog of War and already colonized planets...
Not unless your satellite has a sensor that reaches to the colonies, or you've turned on the "doesn't need sensors" option in game setup.
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November 9th, 2006, 08:28 PM
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Brigadier General
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Re: Fog of War and already colonized planets...
To me, it's the principle of it. Yes, launching a small satellite with a sensor on it will do the trick. It does have to be replaced/assisted each time new techs are obtained. Is it "realistic" in-game? I don't think so. blah, blah, atmospheric interference, blah blah, Hubble, blah blah...
I'd just rather that planets automatically be upgraded to the latest sensors.
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Slick.
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November 9th, 2006, 10:36 PM
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Shrapnel Fanatic
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Re: Fog of War and already colonized planets...
It is easy enough to put the sensor ability on all facilities...
Use Get_Empire_Tech_level("sensors").
Then, as long as your planet isn't a completely barren backwater mudball, you'll get the sensors.
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