|
|
|
|
March 13th, 2002, 09:02 PM
|
Private
|
|
Join Date: Mar 2002
Location: Northern VA
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Maintenence costs
I got some basic questions about maintenence:
How can I find out how much a ship/facility costs to maintain each turn?
What objects in the game require maintenence? I know ships do and satellites don't, but what about fighters?
Is there a way in the ship design phase to see how much it will cost to maintain?
I have a suspicion I'm overlooking something obvious.
|
March 13th, 2002, 09:11 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Maintenence costs
"How can I find out how much a ship/facility costs to maintain each turn?"
Once it's built, click on it. There will be a maintaince amount on the ship details panel.
Before you build it, open up the combat simulator and right click on the ship in question. That will give you the maintaince AND cost on the same screen.
Anything that requires a shipyard and is listed under "ships"- i.e. ships and bases- requires maintaince. Anything that doesn't require a shipyard, and is listed under units- fighters, drones, sats and weapons platforms- doesn't.
Another way to think about it: if a type could carry cargo, you have to pay maintaince. If it IS cargo, you don't.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
March 13th, 2002, 09:16 PM
|
Private
|
|
Join Date: Mar 2002
Location: Northern VA
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Maintenence costs
Click on it, eh? I was overlooking the obvious. Thanks for the info.
|
March 13th, 2002, 09:41 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Maintenence costs
Another option, is to right click on the item while inside a build queue.
There, it will show you both the price and maintenance.
Be warned: the windows with dual cost showing (price and maintenance), are not guaranteed. If the vehicle (such as a base) or a component is on the vehicle that modifies maintenance, it is not reflected in the dual window.
Once built, the maintenance shown when you click a vehicle is accurate.
I don't know if the latest public patch addresses this, but the next one surely will.
__________________
Things you want:
|
March 14th, 2002, 02:39 AM
|
|
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Maintenence costs
Also, on the Ships screen (F6), there's a button which shows the maintenance cost for every ship you have, and you can sort the list by clicking on the column headers.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|
March 14th, 2002, 04:09 AM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Maintenence costs
Maintance is also basically 1/4th the cost of the ship a turn..
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|