Um well first off i made ww2 units and artwork (heres a link hehe)
http://www.ofpec.com/yabbse/attachments/germ4.jpg
Anyway me and my flatmate are working on graphics for the ships and menus (but im still getting the hang of all this!)
The game takes place in an alternative europe set in 1920 (where ww1 has not taken place) across a world of islands, where technology has placed itself firmly within the realm of ships, aircraft and zeppelins.)
Um ship classes consist of
Escort
Frigate
Destroyer
Light Cruiser
Cruiser
BattleCruiser
Fast Battleship
Battleship
Heavy Battleship
Escort Carrier
Light Fleet Carrier
Fleet Carrier
Freighter
Large Freighter
Tanker
Liner
I have kinda converted and altered-ish the tonnage of the ships to represent typical displacement tonnage for ships in the 1930s (outside the tech of the 1920s where game is set i know.) So bigger shipes will be considerably larger, though i am making compensations for the AI to let it handle this (or at least i hope so!)
Players to choose from consist of...
Germany
Great Britain
France
Russia
Japan
Austro-Hungary
Italy
USA
(Expect more unusualities such as there still being a french monarch) Also expect varied national influenced tech trees.
The first Version will be quite simple, the tech tree will be interesting but designed mostly as a base, also dont expect 3d graphics for portraits, they will be choicely edited artwork or photos etc, (appropriate.)
Interestingly infantry units will work kinda, at Regiment, Brigade, Corp (classes) and u will fill them with platoons etc rather than weapons. (trust me it'll work)
Weapon sizes will be important i imagine as we'll be modelling nasty explosive guns from 2" to 16" size, also torpedoes and other nasties.
Um culture types are governments... um so theres some more info for ya!