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August 14th, 2002, 10:41 PM
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Corporal
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Join Date: Aug 2002
Location: Apalachin, NY
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Malfador Patches, Additions, and Player Mods
As I'm learning about this game, seeing new patches and additions come from Malfador, and seeing the many player mods/enhancements out there, I've been thinking....
It would be pretty easy for Malfador to absorb just about any suggestion, modification, improvement, etc., into future patches of of the game. While some might applaud such a thing - after all, it'd be nice for the game to be improved (especially from what I've seen in player AI modifications) - no matter how or who did the improving, but it could also become a sticky point, should the originator of the mod put up a big stink about Malfador stealing their work and thereby profiting from it.
The relationship between Malfador and their fans seems to be a good one, but that doesn't always ensure "safety" from such things occurring. I've heard in the past of companies making blanket statements like "anything you tell us become our property" or "please don't tell us anything, so we don't become 'poluted' by your ideas".
What I'm getting at here is to drum up a little debate on such issues - after all, if all these player mods out there really make the AI smarter and the game better, then I for one would like these improvements to become part of the base game, and not an ad-hoc mod. But if they are incorporated into the game, when does it become plagiarism and therefore possibly liable?
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August 14th, 2002, 10:51 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Malfador Patches, Additions, and Player Mods
Modders that raise a stink don't have a leg to stand on, I think.
And most of the mods out there are *far* from "ad-hoc".
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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August 14th, 2002, 10:54 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Malfador Patches, Additions, and Player Mods
Seeing as the mod is useless without the game anyway I don't see how anyone could complain.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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August 15th, 2002, 12:01 AM
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BANNED USER
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Join Date: Jul 2000
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Re: Malfador Patches, Additions, and Player Mods
It all depends if credit is given or not.
For example, the SE4 Gold CD contains many mods made by fans - but credit is given in the manual and in the game.
If MM didn't give credit, I would be furious - as a modder myself.
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August 15th, 2002, 12:46 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: Malfador Patches, Additions, and Player Mods
Since almost all modders are working "pro bono" (i.e. they are freely distributing their mods and are not charging money for them - Hadrian, aren't you working on a mod that you're going to sell? Or did that project fall through?), I doubt that they would complain if MM "borrowed" their ideas - after all it would just be extra distribution, which would certainly make ME happy, don't know about the rest of you modders
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The Ed draws near! What dost thou deaux?
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August 15th, 2002, 01:19 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: Malfador Patches, Additions, and Player Mods
Actually, I think MM is in fact too shy about incorporating fan's mods. For example, I do not see the reason why TDM AI is not part of "official" SEIV
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