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  #1  
Old December 21st, 2000, 09:33 PM

Kimball Kimball is offline
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Default Stellar Manipulation Mods

I took the time to put all of the stellar manipulations into their own tech areas. Warp point, storm etc... now have their own removable areas. The "stellar manipulation" tech area no longer exists, it has been divided into 8 tech areas including "multiple resource production" for the Monolith Facility. I also renamed the stellar manipulation components. For example, Gravitational Condenser is now "close warp point," making it easier to identify components.

I created the new tech areas because my co-workers do not like to play with warp point manipulation, but they still like storm manipulation.

You may want to modify tech area costs, I didn't mess with that.
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Old December 21st, 2000, 09:37 PM

Kimball Kimball is offline
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Default Re: Stellar Manipulation Mods

Oops, I didn't attach the file. The file was created with winzip.
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Old December 21st, 2000, 10:26 PM

mbosveld mbosveld is offline
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Default Re: Stellar Manipulation Mods

You might want to post this in the MOD forum/
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Old December 21st, 2000, 11:19 PM
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Daynarr Daynarr is offline
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Default Re: Stellar Manipulation Mods

Umm, Kimball. You shouldn't have made new topic in mod forum. Moderators have tendency to delete them. You should put it INSIDE SE4 topic (the one created by Richard).
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Old December 21st, 2000, 11:35 PM

Kimball Kimball is offline
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Default Re: Stellar Manipulation Mods

My bad. I am new to the forum, won't happen again!
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Old December 22nd, 2000, 01:20 AM
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Default Re: Stellar Manipulation Mods

Thats a pretty cool mod, man. I wanted to do that a while back to stop warp point abuse, thats totally cool. Thanks!
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