Interesting read.
I note how much time they spent meticulously planning and scheduling right out though release. This means more certain schedule slippages and cost over-runs as they struggle to make 'THE PLAN',(which is not really the game ).
MM and Shrapnel should rejoice at Hasblo's involvement at project inception. That certainly seriously reduces the likelyhood of a real good product by several factors of ten.
Peering deep into my crystal ball, I see ... recriminations, resignations, demoralization, demotions, finger pointing, firings, payoffs and layoffs.
Yeah. I know I'm a cynic.