.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 20th, 2001, 05:58 PM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default New Tactic (to me anyway)

I get tired of my reinforcing ships being ambushed on the way to the front. I recently discovered a new tactic to give them a better chance of getting there alive. It works against most races and will even work, probably once, against a human.
I bring a minelayer with me and drop a few mines at the end of my move if there is a danger of being attacked. If they get jumped then the mines help even the odds, as the AI rarely brings minesweepers into combat.
It also produces some great suprised looks on your opponents face when the tactical combat starts and his ships have damage! Now against him I get a shot at his minesweepers too.
Sure it wastes a few resources but the look of suprise was worth ten times the amount of resources
Reply With Quote
  #2  
Old June 21st, 2001, 01:10 AM
Droplede's Avatar

Droplede Droplede is offline
Corporal
 
Join Date: Apr 2001
Location: Hoboken, N.J.
Posts: 58
Thanks: 0
Thanked 0 Times in 0 Posts
Droplede is on a distinguished road
Default Re: New Tactic (to me anyway)

Hear, hear, Martin! Actually, even though it generally works only once or twice against a human opponent, you'll find the benefits extend far longer. Two multi-player games ago, I developed a reputation for being an unrepentant fool for randomly placed minefields. Now, I have friends who actually wait a full turn or longer before attacking a stack of my ships -- or even plotting a straight course to one of my warp points. Seems that hitting a mid-system minefield once too often damaged their little psyches for life. Hee.
__________________
Bringing you yesterday's news -- tomorrow.
Reply With Quote
  #3  
Old June 21st, 2001, 01:25 AM

Marty Ward Marty Ward is offline
Second Lieutenant
 
Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
Marty Ward is on a distinguished road
Default Re: New Tactic (to me anyway)

Nothing like a little randomness to spice up a game!
Reply With Quote
  #4  
Old June 21st, 2001, 11:46 AM

Lemmy Lemmy is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
Lemmy is on a distinguished road
Default Re: New Tactic (to me anyway)

/very off-topic
hey, Marty Ward and Nitram Draw are the same person right?
that would mean he has the Posts on this forum, and not SJ.
like i said this is VERY off-topic

------------------
Q: So the date of conception (of the baby) was August 8th?
A: Yes.
Q: And what were you doing at that time?
__________________
[Boo!]
Reply With Quote
  #5  
Old June 22nd, 2001, 01:45 AM

Nitram Draw Nitram Draw is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
Nitram Draw is on a distinguished road
Default Re: New Tactic (to me anyway)

Not only am I schizo I love this game. I'm working on a way to play against myself
Reply With Quote
  #6  
Old June 22nd, 2001, 07:24 AM

Omega Omega is offline
Private
 
Join Date: May 2001
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Omega is on a distinguished road
Default Re: New Tactic (to me anyway)

That is better than playing with yourself!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:53 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.