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May 9th, 2003, 09:21 AM
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Private
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Join Date: May 2003
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hull specific components
Is there any way to make a component that can only be placed in a certain hull, say, a cruiser? The only way I can think of is to make a component 2500kT, and make a ship hull about 4000kT, but this is not the solution I am looking for. Any ideas?
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May 9th, 2003, 09:29 AM
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National Security Advisor
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Re: hull specific components
The only way:
make a component that is 65000 (or larger than any ship size you have) kt in size.
Now make a mount that ONLY applies to that component, and restrict it to ONLY that ship size (minimum/maximum tonnage, and family number restrictions). Have it reduce the component's size by whatever number will make it the size you want.
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May 9th, 2003, 09:54 AM
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Lieutenant Colonel
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Re: hull specific components
Clever!
Is it possible to have components which provide research points (science vessel) ?
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May 9th, 2003, 10:56 AM
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Corporal
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Re: hull specific components
Isn't it possible simply to put to all vehiclesize that should not be able to use that component the line:
Requirement Specific Component - Cannot have: < component number >
?
Just an idea.
[ May 09, 2003, 09:57: Message edited by: StarBaseSweeper ]
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May 9th, 2003, 11:09 AM
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Corporal
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Re: hull specific components
Pocus: Unfortuneately, the resource/research/intel generating abilities and the solar resource generating abilities are exclusive to facilities.
StarBaseSweeper: IIRC, that is one of the attributes/abilities that wasn't actually implemented. Though if I'm wrong, I'm sure that I'll be corrected shortly .
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May 9th, 2003, 11:44 AM
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Corporal
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Re: hull specific components
In that case, maybe you can just create a new Hull, of the size of the initial Hull you wanted to use - < size of component you wanted to use >, and give the Hull the component ability (if possible? I cannot check which was the ability you wanted now...).
Not perfect because the "component" cannot be destroyed except if the whole ship is.
And somehow you have to find a way to increase the Hull structure, to simulate the component structure.
Not sure what I say is possible though...
[ May 09, 2003, 10:51: Message edited by: StarBaseSweeper ]
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