|
|
|
|
|
June 4th, 2007, 06:17 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Neo Xekinima - LA game of Mod nations (finished)
I want to host a game which purely consists of mod nations that are not in the vanilla game. Some people are very busy in creating these fine nations, but it seems like they are rarely played, because there are already quite a lot of nations in the original game. So, this game will ONLY have the nations from third contributors and none from the game so that people can try them out in a serious game.
I'm looking for 8 players for the following nations: We will be using the CBM flavors of Zepath's and Sombre's nations which have been tuned by Sombre for use with CB 1.1. Sombre will finish a CBM variant of Sylvania this weekend so that it will get balanced out a bit and then we're good to go. The Colossus pretender from Teutanion will probably get removed, or at least balanced, too.
I have tested if it is possible to play all nations simultaneously and it's possible, if we live with a little drawback: We can't have all the descriptions active ingame at the same time (I filed a bug report for that). Because of that, I plan to remove some pretenders from the final mod which are not being used by the players, and maybe some descriptions from rarely used units/heroes, if there's still need for that. The nations won't have any descriptions in our game, either, because otherwise I'd have to pull descriptions from a lot more units. Everything else will be inside, though.
Try the modded nations out and if you have found a candidate which you want to play then you can sign up here. Please only sign up if you have gained enough experience how to play a multiplayer game with the normal nations. Age will be late age, CB 1.1, we'll decide on map etc. later. Prolly 48 hour quickhost, maybe 24 hours for the first couple turns.
I'm looking forward to the game.
|
June 4th, 2007, 06:20 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Neo Xekinima - LA game of Mod nations (recruiting)
Nice initiative. WIll probably make people interested and make the mods more popular.
|
June 4th, 2007, 06:44 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Neo Xekinima - LA game of Mod nations (recruiting)
I'd love to join, but I definitely do lack MP experience
__________________
You've sailed off the edge of the map--here there be badgers!
|
June 4th, 2007, 06:48 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Neo Xekinima - LA game of Mod nations (recruit
If you say so...
I just want to prevent that players pick nations without being aware of their strengths and weaknesses. The metagame, which you seem to have problems with, is another thing.
|
June 4th, 2007, 06:54 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Neo Xekinima - LA game of Mod nations (recruit
I'm not having all *that* many problems-sometimes, appearances decieve
The only nation up there that I'm familiar with is Kharam Dzu
__________________
You've sailed off the edge of the map--here there be badgers!
|
June 4th, 2007, 07:02 PM
|
Sergeant
|
|
Join Date: Jan 2007
Posts: 386
Thanks: 24
Thanked 5 Times in 5 Posts
|
|
Re: Neo Xekinima - LA game of Mod nations (recruit
I'd love to do this but I'm hoping to get eliminated from a few other MP's I am in before I commit to another MP (5 games is about all I can handle as is). Perhaps you and Honeybadger can help me out with that.
|
June 15th, 2007, 12:50 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: Neo Xekinima - LA game of Mod nations (recruiting)
I'll try Teutanion if it's still available.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
|
June 15th, 2007, 12:52 PM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Neo Xekinima - LA game of Mod nations (recruit
Sorry we're full, Reverend Zombie, but if somebody wants to withdraw from the game then you could take over.
|
June 15th, 2007, 01:22 PM
|
|
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Neo Xekinima - LA game of Mod nations (recruit
You can have Jomon if you like, Rev. I'll get in on the next mod game; my other games are really heating up and I need to concentrate on them, anyway.
|
June 15th, 2007, 01:47 PM
|
|
Major
|
|
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
|
|
Re: Neo Xekinima - LA game of Mod nations (recruit
I looked at the map. Pray you start in Europe, and not for example in
Northern Afrika.
By the way, is the attachement to the first post the mod we will be using?
__________________
No good deed goes unpunished...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|