.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 28th, 2007, 02:02 PM

Evilhomer Evilhomer is offline
Captain
 
Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
Evilhomer is on a distinguished road
Default MA jotunheim

Planning on trying them out in my next MP game. What pretender and design would you pick ? how would you play them in the early game ? any feedback would be great.
__________________
MP guide to MA/LA Rlyeh
Reply With Quote
  #2  
Old August 28th, 2007, 02:34 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: MA jotunheim

I really hate playing races with awful pd.

But I like playing the giants with at least a n9 bless. You need good scales though imho, so imprison your pretender.

It has been sometime since i played them, but 3growth and order are pretty much required. Their troops are both expensive, mages have old age, and they are hard to feed.

Because the cold dominion is crucial, the absolute min you should take is dom 6.

Make sure you cast wolven winter before every major fight if in enemy dominion. Supplement your armies liberally with undead and winter wolves to avoid starvation issues.

Your 60 gold commanders can be potent thugs early on with a decent bless.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #3  
Old August 28th, 2007, 02:35 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: MA jotunheim

A big mighty Heffah, with a lot of boozta and nice mixxta pawah to moppa stuff!

And lots of Meese!

EDIT: do they have poor PD? I thought otherwise, but I may be mistaken.
__________________
www.illwinter.com
Reply With Quote
  #4  
Old August 28th, 2007, 03:15 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: MA jotunheim

Quote:
Kristoffer O said:
EDIT: do they have poor PD? I thought otherwise, but I may be mistaken.
Apparently they had good PD in Dom2, now the giants have poor PD in Dom3.

There main problem is morale, with so few units making up there PD, they break morale very easily, just kill 1 or 2 giants and the rest leg it from that mighty hoburg invading army...
Reply With Quote
  #5  
Old August 28th, 2007, 03:00 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: MA jotunheim

I like MA Jotunheim, but I haven't been all that successful with them, so take this with a grain of salt.

My last was based on W9/N6 sacreds for the initial expansion, then switching to Jarl/Gode and/or Skratti Thugs and trying to get a good blood economy going with the Vaetti hags.
I got into a war too early and then got jumped by 3 opponents. Never got the chance to build castles to pump out cheap the Vaettis.

I'd say the sacreds aren't worth a bless strategy, but the Thugs are. The sacreds are too vulnerable to archers and don't have the killing power. The thugs are very nice once you have a little gear and self buffs for the Skratti. It hurt not to have any access to Earth for hammers and armor.

Trying again I'd drop the water bless, take some earth magic and make more use of the Vaetti, backed up by the Javelin Jotuns and a few of the heavy Jotun troops for expansion. Build forts as quickly as you can and pump out lots of Hags for site-searching, research and blood. Go for Construction 4 early and build dousing rods and gear for the thugs.

Take Luck if you can. 2 of the 3 heroes are among the nicest in the game. Tsatse held off Pangaea practically single handed. I sacrificed Angerboda in a desperate battle to free my capital.
Reply With Quote
  #6  
Old August 28th, 2007, 03:09 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: MA jotunheim

They have really bad PD, despite the manuals recommendation.

Lots of hit points and strength, but low attack and defense and with only a few of them, they can't do enough damage before they're swarmed. Low morale too. Not surprising since they're militia, just big militia.
They can soak up more damage than some PDs on a point for point comparison, but with less than half the units they can't deal out damage.
(At least that's my theory of why they look good on paper, but work so poorly.)
Reply With Quote
  #7  
Old August 28th, 2007, 03:18 PM

Maraxus Maraxus is offline
Corporal
 
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
Maraxus is on a distinguished road
Default Re: MA jotunheim

Bog Mummy, Sleeping
Air3, Earth 2, Astral 2, Death 5, Blood 2
Dominion 6, Order 3, Cold 3, Misfortune 2, Magic 3.

Scales are up to personal preference.

Research Alteration 3, Enchantment 1 befor The Mummy awakes and then you have your cool SC pretender.
Reply With Quote
  #8  
Old August 28th, 2007, 03:21 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: MA jotunheim

I never thought they had good PD in Dom2. They seemed to break way to early then too.

I think it just looks good on paper, because you've got a lot of hit points.
Reply With Quote
  #9  
Old August 28th, 2007, 03:31 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: MA jotunheim

I like the n9 bless because it gives the thugs already high prot a bigger boost. And of course with high hps, more regen is better.

Berserk is nice, and with it even the sacreds are decent as that increases their prot a bit, as well as gives them a nice regen. But the sacreds are underwhelming.

The pd is one of, if not the absolute worst.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #10  
Old August 28th, 2007, 03:44 PM

Evilhomer Evilhomer is offline
Captain
 
Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
Evilhomer is on a distinguished road
Default Re: MA jotunheim

oki, based on suggestions and my own ideas i have narrowed it down to four builds:

build 1:
great enchantress: f2a3w2e4s4d2n6b2 - sleeping
dom 6, order 3, sloth 3, cold 3, magic 1
points left: 0

advantages: strong late game, can forge basically anything (forge hammers, ring of wiz/sorc, robe of magi etc), can summon anything with boosters. Great site searcher when needed. Also gives a moderate bless for thugs. Decent chance of getting heroes.

build 2:
Bog mummy: e3s4d2n4b2 - sleeping
dom 7, order 3, sloth 3, cold 3, growth 3, mis 2, magic 1
points left: 5

advantages: strong mid game expander/sc, can forge most items (forge hammers, ring of wiz/sorc etc). Also gives a weak but useful bless for thugs.

build 3:
Son of niefel: w4d3n4 - awake
dom 9, order 3, sloth 3, cold 3, mis 1, magic 1
points left: 5

advantages: Can expand on turn 1-2 - rapid expansion early game. Good dominion (cold) spread. Also gives a weak but useful bless for thugs.

build 4:
Great mother: e9n9 - imprisoned
dom 8, order 3, sloth 3, cold 3, mis 2, magic 1
points left: 4

advantages: Very strong nature/earth access - for later globals/summons. Very strong bless - fairly rapid expansion. Good dominion spread.

Any thoughts or modifications ? Would these builds work ?
__________________
MP guide to MA/LA Rlyeh
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.