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Old November 10th, 2003, 05:24 AM
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Default Torpedo question

Does anyone actually use torpedoes? They just don't seem that good to me compared to other weapons of similar tech level.

Could anyone that uses them tell me some good reasons? Am I missing something obivious?
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Old November 10th, 2003, 05:27 AM
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Default Re: Torpedo question

Torpedos are very underpowered. You are better off with normal beam (ROF 1) weapons.
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Old November 10th, 2003, 05:33 AM
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Default Re: Torpedo question

Thanks. That's what I was thinking. I don't think it's any better than a UC I, and that's a weapon that you start with. I always liked using torpedo weapons, but I can't find a single reason to use these.

Anybody out here use them?
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Old November 10th, 2003, 08:20 AM
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Default Re: Torpedo question

Do not underestimate the power of torpedos in a PBW game. A skilled player with proper racial points set up and bonues can make Torpedo weapons heavy ships a leathal forces.
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Old November 10th, 2003, 08:26 AM
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Default Re: Torpedo question

and how exactly astrocities? as far as I can see you are right, but if this skilled player would then exchange his torpedoes for another direct fire weapon he would be even more dangerous.
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Old November 10th, 2003, 09:54 AM
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Default Re: Torpedo question

Ok, I will give you the best example I can.

For this example I will not use Aggressive or Defensive bonuses as the race that proved the worth of Torpedo ships to me did not use these bonues.

The Ships

Using Max Mounts

Ship 1

Battle Cruiser
1 Master Computer III
6 Quantum III engines
1 Phased Shielding V
1 Multi-Tracker IV
1 Combat Sensor III
1 EMC III
2 PDC's V
3 Quantum Torpedos V
1 Stealth Armor
1 Scattering Armor
1 Emissive Armor III
2 Solor Collector III's
1 Neural Combat net
1 Solar Sail III
2 Shield Regenerator V

Second Ship

Battleship
1 Master Computer III
5 Quantum Engines III
1 Solor Sail III
1 Stealth Armor
1 Scattering Armor
1 Neural Combat net
2 Phased Shielding V
3 Shield Regenerator V
1 Multi-Tracker IV
1 Combat Sensor III
1 EMC III
1 PDC's V
1 Quantum Reactor
1 Self Destruct Device
2 Shield Depleter V
5 Anti-Proton Beam XII

You create a fleet of say 75 of ship one, and 25 of ship 2 then train one or all of them at a training facility to 20%

In the mean time you build the standard PPB ships that we normally see in a game. Same class, including some of the same weapons, except PPB's instead of Torpedos and Anti-Protons Beams.

Create a fleet with say 100 battle cruisers and 50 Battleships.

Train them all to 20% as well.

Then in a PBW game have them battle.

The Torpedo ships will lose my be 25% of their ships, but there will not be one PPB ship left.

I have play tested this and was surprised. Simulators do not accurately show how a ship will do in combat. For some reason, and I am not an AI or Code person, SEIV give first shot or something to the ships that have Torpedos. Why I don't know.
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