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  #1  
Old November 16th, 2007, 06:26 PM

Panpiper Panpiper is offline
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Default Gift of \'Unreason\'

I am looking to create a 'ritual' spell that turns a commander type into a troop type, robbing them of their commander status. Looking through example spells however and the modding guide, I see no clue as to how to achieve this effect. The idea would be to allow the player to pad his troops with units possessing commander stats (like sacred commanders which could be built outside of the capital).

Would anyone have an idea as to how to achieve this effect?
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Old November 16th, 2007, 06:57 PM
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Default Re: Gift of \'Unreason\'

You would probably need to combine something like Gift of Reason that selects a specific unit as target and have it hit the unit with the Enslave Mind effect. Enslavement turns commanders to regular units.
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Old November 16th, 2007, 07:52 PM

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Default Re: Gift of \'Unreason\'

I can't imagine why you'd want that though.. for your own troops at least.. and PICKING enemy commanders and downgrade them would be kinda unbalancing..

explain your idea's please
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Old November 16th, 2007, 08:03 PM

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Default Re: Gift of \'Unreason\'

I'm doing a mod in which all the truly decent troops are so very elite that they can only be built in very small numbers. Most of this race's forts would build only one or two units per turn, one of them likely being a commander. Moreover, at least one unit's highly desirable random magic pick only has a 25% chance of showing up on the purchased unit. If it shows, it's a eureka moment, but if it doesn't, you bought a unit that is less powerful than other similar commanders. I can envisage one enjoying being able to salt them away among the regular troops, both to pad the number of actual troops, as well as to shore up those troops' staying power (the commander versions are significantly tougher). Moreover, this race's sacred 'troops' are only capital buildable, but many commander choices are not capital only, yet are sacred. This spell will allow fielding a reasonable number of highly elite troops, as opposed to a tiny number of regular troops along for the ride with 24 commanders. It would be a 'one blood slave' spell.
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Old November 16th, 2007, 08:22 PM

Aezeal Aezeal is offline
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Default Re: Gift of \'Unreason\'

But why not just use the commander and send him into battle as if he where a trooper? Why waste the bloodslave on degrading a expensive commander (or are your commanders stronger than troops but less expensive (makes not much sense and I still don't know why you'd downgrade them then.))
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Old November 16th, 2007, 08:35 PM
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Default Re: Gift of \'Unreason\'

Due to the way the mod engine works, what you want is impossible - the effect # for Gift of Reason does not let you do other things, it only lets you elevate units to commanders.

It would also be very difficult if not impossible to engineer a situation in which such a change was in fact desirable. Commanders are better then troops in almost every respect - there are a few situations where the morale effects are better if someone is a troop, but generally the reverse is true.

(I am drunk and apologize if what I said makes no sense.)
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