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  #1  
Old May 27th, 2002, 09:30 PM

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Default Huge Game Ending Problem... Among others bugs?.

My buddy and I play SEIV through TCP/IP... Here is the *game ender*:

A few turns ago my buddy, the terrans, had a planet rebel. A new empire sprang up calling themselves the Pawtril Confederation. it even showed up on the empires screen. (It even used his picture!) A couple of turns later, he demanded the the Pawtril Confederations surrender. They promptly did so. We quit the game a few turns later to play another day. Now here is the problem: Last night we attempted to play and he now connects as the Pawtril Conderation, which had previously surrendered and has nothing. I am the host so I tried deleting the Pawtril from the game and when he connects we get some kind of "load error 17" I logged in as the Terrans and his empire is still there, he just cannot play them... Any clues on how to fix this???

Problem #2: We seem to get an access violation here and there which requires a reboot. (The game wont simply allow us to reconnect though TCP/IP) Any clues on this?

And Lastly :-) My buddy receives all my Messages in duplicate. I only get one of his... Is this just because I am the host?

Any help would be greatly appreciated. Esp. the first question! We are on turn 7 zillion and were about to duke it out man to man to determine the winner.

Thanks!

Shame
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  #2  
Old May 27th, 2002, 10:16 PM
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Gozra Gozra is offline
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Default Re: Huge Game Ending Problem... Among others bugs?.

I had a similar problem Last week. On a LAN 5 of us were playing a TCP/IP game and one of the players surrendered to a neutral. I think he had done the same thing you did. He was trying to ask the little AI to surrender to him. this may be a bug to watch out for. What I did to solve the problem is go in as the host and get your friends big empire to surrender to the small Empire. Then your friend will have control of his Empire again. Or if you have the previous turns saved go back and redo look in the temp file. This was the best I could figure out in the situation I was in as we had done several turns past the point of surrender. If you can redo the surrender turn that would be best. Good luck if you need details e-mail me.
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Old May 27th, 2002, 10:37 PM

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Default Re: Huge Game Ending Problem... Among others bugs?.

We usually go on 8-12 hour marathons... Prolly was 50 turns ago..

This definitely sounds like a bug considering it happened on another machine I didn't configure :-)
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Old May 27th, 2002, 11:18 PM
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Default Re: Huge Game Ending Problem... Among others bugs?.

We were using compaqs 700Mhz's machines with 128 MB or better and(gag) Windows ME. We have had other Bugs before double trades/replies But overall it has worked well.
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Old May 28th, 2002, 06:11 AM

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Default Re: Huge Game Ending Problem... Among others bugs?.

The double Messages don't seem to be a huge problem, but seems to be a bug... The loss of a 100+ turn game is..
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Old May 28th, 2002, 09:30 AM
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Default Re: Huge Game Ending Problem... Among others bugs?.

When your friend wanted the breakaway empire to surrender, he clicked on the race to send them a message, but what did he do next?

Did he
A)click "Surrender", or did he
B)click "demand/ request/ warn" and then "demand your surrender".

If you do A, you offer your surrender to the recipient of the message. If you want them to surrender to you, you have to do B.
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