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  #1  
Old October 1st, 2007, 05:01 PM
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PanzerBob PanzerBob is offline
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Default \"Hardwired\" Country Atributes

We are having some debate in the 90th Inf Thread as to how much is "hardwired" into the various countries atributes. I was wondering if someone could clarify how much Coutry Codes and Unit Types effect the various units. This may require some imput from the MODS.

Thanks in Advance,
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Old October 2nd, 2007, 03:48 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: \"Hardwired\" Country Atributes

AFAIK unit types have some "special attributes" in some cases (AFAIK "impassable bonus" for rangers/mountain, "meelee bonus" for say gurkhas, "paradrop bonus" for paras, "snow bonus" for ski) - if disregarding the obvious like indirect fire or FO - but only "hardwired" country bonuses are Japanese no surrender and USMC no surrender when facing Japanes.
Everything else is managed by training and morale values, both "country values" and bonuses added in OOB for elite units etc.
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Old October 2nd, 2007, 07:31 AM

chuckfourth chuckfourth is offline
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Default Re: \"Hardwired\" Country Atributes

Hi Marek
You mean Experience and Morale, not Training and Morale.
Best Regards Chuck.
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Old October 2nd, 2007, 07:31 AM

Miki Miki is offline
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Default Re: \"Hardwired\" Country Atributes

Hi gents,

I thought that:

1 the Germans had a rally bonus
2 the russians had a morale bonus when defending
3 the Americans had a experience bonus when upgrading

But perhaps it was only in the original steel panthers?
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Old October 2nd, 2007, 11:57 AM

pdoktar pdoktar is offline
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Default Re: \"Hardwired\" Country Atributes

I don´t think there are any bonuses other than unit-based special bonuses (i.e. clear mines, close combat bonus, hovercraft etc.) and experience & moral level, that is representing by country training.
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Old October 9th, 2007, 01:38 PM

kongxinga kongxinga is offline
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Default Re: \"Hardwired\" Country Atributes

Hmm, I know that the close relative to SPWW2, Steel Panthers World At War had hardcoded country attributes for the major countries. A few highlights I can recall out of the top of my head.

1. When attacking a Japanese infantry squad in the same hex, if the Japanese pass a check (morale?), you hear the "Banzai!!!!!" sound effect followed by your infantry squad most likely being shredded faster than the real Enron Balance sheet.

2. All marines are riflemen, so USMC infantry gains a to hit bonus.

3. US forces are likely to rout fast, but rally faster than normal. Fast is relative, because they are still very tough.

4. Italians are unwilling to fight outside their country. In north Africa, Italians will sometimes surrender even when not surrounded, or surrounded by inferior forces.
But after 1944, when fighting on Italian soil, they get a to hit bonues and some other bonus to reflect the marksmanship skills of partisans.

5. British are harder to rout, but when they rout they are not coming back (they have really cracked). They also get a bonus to avoiding suppression.

6. Germans have some very hard coded unfair advantages, but I have forgotten them all. This advantages seem to disappear after '44.

7.Russians gain a milder form of Banzai called going berserk which only occurs defensively(?).

For other countries, they have a bit more flavour units, like the Dare Death Squads of Natchi or the bamboo spear wielding Japanese militia.

I am pretty sure none of these are in SPww2. I enjoy flavour myself, but AFAIK WAW has no Natchi long campaign, so I have migrated to WW2. The engine differences were hard to get used to though.
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