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January 17th, 2003, 09:42 PM
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Corporal
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Join Date: Dec 2002
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Support ship design
So far, when I design support ships, I make them strictly support ships. So my repair ship has no weapons, just a repair bay and I fill the rest up with solar collectors. Similar with ship space yards later on (although I give them some storage as well).
I usually put one or two solar collectors on all my ships but I also build some destroyers that are full of solar collectors, no weapons.
Is this the best way to do thing? Maybe I should
have my repair ships have a few pdcs, some armor, or whatnot? Should I not bother with any collectors on my warships and only have support ships?
Thanks!
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January 17th, 2003, 09:44 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Support ship design
Quote:
Originally posted by Dralasite:
So far, when I design support ships, I make them strictly support ships. So my repair ship has no weapons, just a repair bay and I fill the rest up with solar collectors. Similar with ship space yards later on (although I give them some storage as well).
I usually put one or two solar collectors on all my ships but I also build some destroyers that are full of solar collectors, no weapons.
Is this the best way to do thing? Maybe I should
have my repair ships have a few pdcs, some armor, or whatnot? Should I not bother with any collectors on my warships and only have support ships?
Thanks!
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I often put a point defense canon or two on my repair and supply destroyers. They can pick off one missile when they encounter enemys -- before they run to the corner
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January 17th, 2003, 10:08 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Support ship design
As in most things, It depends.
Seems to me there is not much point to putting defence on a support ship.
If the enemy is attacking ships in the cornor then your fleet is gone anyway. Maybe there are exceptions like Arkon's though.
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January 17th, 2003, 10:32 PM
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Sergeant
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Join Date: Feb 2001
Location: Colorado
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Re: Support ship design
I design support ships based on what their function is.
1 repair ship
2 Space dock
3 Refueler
4 Cargo
5 Unit launcher
6 Unit Sweeper
7 Scout/raider
I tend to put sensors on these ships as well. My main thought is that these are fleet support ships so anything they can do to support the fleet is a good thing. Extra cargo space, sensors, even missle bays. A big thing with these designs as well is/are the ablity to keep up with the fleet. So I tend to use BC hulls or cruiser hulls.
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The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
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January 17th, 2003, 10:38 PM
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Brigadier General
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Join Date: Apr 2002
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Re: Support ship design
Try giving a support ship (if not to be assigned to a fleet) the order of Kamakazi instead of Don't get Hurt. A colony ship can often kill an escort or frigate by ramming. It is better than hiding in the corner waiting to be killed. Do NOT do this for a ship in a fleet because you do want support ships to run to the corners during fleet battles.
Slick.
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Slick.
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January 17th, 2003, 11:49 PM
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Corporal
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Join Date: Dec 2002
Location: UK
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Re: Support ship design
The way I see it, weapons and defences reduce the efficiency of a support ship, whilst support items reduce the efficiency of warships.
If I don't arm my support ships, they won't get blown up trying to fight, leaving any survivors low on supply and with no repair crews!
I tend to keep them the same size as the warships they are supporting, so in an emergency I can retro-fit them into extra warships.
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