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  #1  
Old December 18th, 2003, 03:58 AM

MoFoQ MoFoQ is offline
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Default modding fighters

Weapons, shields, armor, and other items all have what type of vehicle it can be mounted on....so is there a way to customize one's fighters?
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Old December 18th, 2003, 04:49 AM
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Default Re: modding fighters

Launchable fighters come pre-fab, but you can completely customize a fighter if you're piloting it.
(See P&N - Border Wars)
Note: Piloting a fighter is very handy against ships with heavy missile payloads, since they can't target you Point defense cannons and lack of space for equipment are the downsides.

You can create new "enemy" designs to your taste and have components reference them as launchable units.

You could even make launchable ships, though you'd want the "Carrier" to be much bigger

-----

Do be careful not to create a carrier that launches carriers, that launch carriers, that launch....

Things would get out of hand quite quickly

[ December 18, 2003, 02:51: Message edited by: Suicide Junkie ]
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Old December 18th, 2003, 04:54 AM

Phoenix-D Phoenix-D is offline
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Default Re: modding fighters

Actually, I doubt it would, since the recursive carrier probably would be launched with empty bays.

The only disadvantage to launching ships is that you have to use the Launch Fighter ability, so you can have one fighter OR one warship out at a time. Gee, I wonder what the average user is going to pick..
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Old December 18th, 2003, 06:22 AM

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Default Re: modding fighters

Ok, I downloaded and extracted it to a dir called mods that I made in the Starfury folder.....now how to I run it.
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Old December 18th, 2003, 06:23 AM

Phoenix-D Phoenix-D is offline
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Default Re: modding fighters

It needs to go in the Campaign folder. Then you just start a new game and select P&N Border Wars instead of one of the stock campaigns.
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Old December 18th, 2003, 04:19 PM
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Default Re: modding fighters

Quote:
Originally posted by Phoenix-D:
The only disadvantage to launching ships is that you have to use the Launch Fighter ability, so you can have one fighter OR one warship out at a time. Gee, I wonder what the average user is going to pick..
Well, prefab warships are expensive. Not everybody can afford to have several just sitting in cargo!

(Though it does seem odd that a destroyer with lots of cargo bays could carry a battleship in storage were the battleship's tonnage in cargo equal to its hull tonnage - which doesn't seem to be the case with fighters )

Now this would be a good excuse for a Highliner mod... make a few Highliner hulls for each race, replace the standard hulls with them and replace the fighters with miniaturized (onscreen, not in tonnage) Versions of the standard ships... since the AI never warps, you don't have to worry about riders warping. Might also help to alleviate the "planets out of scale" syndrome
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