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February 1st, 2003, 08:47 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Fundamentals and Gamey
Call me crazy, call me dumb and not a sport, but its not the way for a game that was meant to bring RP aspect into a non-RP world wit gamey tactics and calling them "fundamentals" as Geo stated somewhere.
You all should by now know what im talking about.
Max tech? ok, 50% intilligence. Always 50% on ground combat and political savvy unless its a REAL long going game. As well, 51% in ER wont hurt, you'll just get it from the reproduction.
The points? Its aint no fun. While i agree its fully agreeable by the game it is similar to cheating in other games. Dont get too excited, i will explain myself.
What is cheating, speaking from a non-cheater perspective? This is a serious edge for the other player that makes it a sure win for him. You can win, but only if you cheat.
Why am i saying this? For KOTH people been maxing out their attack/defense and taking berzerker race ending up with a nice 130% base chance to hit and to not be hit. The point, in this case unless you choose the same thing you're screwed. You simply cannot hit someone (well, not as much as needed) with a base of 130% defense unless you have 130% attack yourself, and vice versa - you cannot survive his onslaught with 130% base attack if you dont take 130% defense yourself.
I agree that by coincidence and luck and brilliant mind this *MIGHT* be overcomed but thats not the way.
I know im opening a big can of worms, but i just can not not post it.
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February 1st, 2003, 09:06 AM
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Sergeant
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Join Date: May 2002
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Re: Fundamentals and Gamey
You might like to know that those problems are being fixed in my Starscape mod. I'm modifying the point cost percent increases and minimums/maximums to promote better balance.
Of course, the more beta testers I get, the better I can balance this feature.
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February 1st, 2003, 09:34 AM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Fundamentals and Gamey
OK, you're crazy!
That I won't do. Your argument is too well thought-out for that to be true.
You are, however, using a straight-up kill or be killed game as the basis for your conclusions. The KOTH games are not meant to be RP in any way, shape, or form. They are about who is the best player, who can tweak their empire and strategies for maximum effectiveness.
In an RP game you'll see something completely different. People will set-up their empires in such a way as to be fun to play and to interact with.
As to some of your specific points; yes, in a max tech game you would lower your intelligence stat. This would represent a race that is no longer spending their resources on research. Same goes for a no-intel game.
None of this is cheating. Cheating is breaking the rules. In this case that would mean hacking files or taking actions that are contrary to an individual game's description and set-up.
Quote:
I know im opening a big can of worms, but i just can not not post it.
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You're right, I think it's safe to say that most people are going to disagree with your viewpoint but at least around here they'll be nice about it.
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February 1st, 2003, 09:47 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Fundamentals and Gamey
you sure? *takes a quick glance around*
lucky noone knows where i live
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February 1st, 2003, 09:49 AM
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Colonel
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Join Date: Jul 2001
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Re: Fundamentals and Gamey
my point is, a lot players take those 50%'s in most of their games. when someone does that, you have the choice of either being a genious and winning or doing same thing and having chances or not doing or being any of the above and dying.
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February 1st, 2003, 09:50 AM
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Colonel
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Join Date: Jul 2001
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Re: Fundamentals and Gamey
ok, i go a little radical but still.
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