Re: Fighter Bays in player ships
Hi ImUrOBGYN,
seems that we are both working on the same problem(s), so why not help each other? I have experienced the same problems you mention, when trying to fix that bug on the B5 Mod, but also on an own Tan Ru carrier-type-thing (basically I am trying to create a mod which seamlessly fits into WW, style wise like "Added Content" and "Weirder Worlds" which I like very much).
But there must be a solution to this problem, the guy who did the "Battlestar" mod has the fighterbays spitting loads of crafts. Unfortunately I have not yet found a difference in the code, but perhaps you are more into it than me.
Also I am trying to get the "ovadestroy" quest from "Weirder Worlds" to work, just for practice reasons.
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