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  #1  
Old June 25th, 2005, 11:17 AM

Zooko Zooko is offline
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Default two v. two v. two v. two v. two (full)



click here for full map image (3200x1200 or so)Code:

players color of team color of enemies
------- ------------- ----------------
Hubris, Aku blue red, green
Arc, Zooko green blue, purple
QM, Turin purple green, yellow
KLear, Ioticus yellow purple, red
Tauren, Panther red yellow, blue


IP address: dom2s.zooko.com
port: 9999

There will be five teams, each consisting of two players.

The teams will be arranged in a pentagon, and the winning condition is this:

*** The game is over, and your team wins when both of the teams adjacent to you on the pentagon are dead.

This means the two teams adjacent to you are your enemies, and the two other teams that are not adjacent to you are your competitors.

We'll use a wrap-around map so that team-mates are near each other, and enemy teams are near each other.

I'll run a TCP/IP server, on 48-hour quickhost. Teams should arrange it so that if one team member is unable to make his move the other one does it for him.

Zooko, Arc (Ulm & T'ien Ch'i)
King Lear, Ioticus (Machaka & Man)
Tauren, Panther (Marignon & Abysia)
quantum_mechani, Turin (Arcoscephale & Pangaea)
Hubris, Aku (C'tis & Ermor)

Note that the teams have been randomized by Alneyan, so which team is enemies with which other two teams is not yet known.

Settings: all default settings except:
* Zen's Pretender Mods 2.01
* Zen's Scale Mods 1.2
* Zen's Spell Mods 1.8
(Honestly I don't care for these mods, but everyone seems to like them so I decided to use them.)
* 45% magic sites (instead of default 40%)
* Magic research difficult (instead of default magic research normal)
* Independent strength 9 (instead of default independent strength 3)
* Score graphs OFF (instead of default score graphs on)
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  #2  
Old June 28th, 2005, 06:41 PM

King Lear King Lear is offline
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Default Re: five teams of two wanted

Anyone want to be on my team?
Lear
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  #3  
Old July 3rd, 2005, 09:43 PM

ioticus ioticus is offline
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Default Re: five teams of two wanted

Quote:
King Lear said:
Anyone want to be on my team?
Lear
Sure, I'll be on your team if you'll have me
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  #4  
Old July 3rd, 2005, 11:37 PM
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The_Tauren13 The_Tauren13 is offline
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Default Re: five teams of two wanted

me and panther are in
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  #5  
Old July 4th, 2005, 12:12 AM

YellowCactus YellowCactus is offline
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Default Re: five teams of two wanted

Yellowcactus and Cunknown are in....I just have to tell Cunknown he's signed up.
-yc
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  #6  
Old July 4th, 2005, 01:38 AM

Aku Aku is offline
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Default Re: five teams of two wanted

Hubris and I will join as the last team if that is ok.
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  #7  
Old July 12th, 2005, 02:13 PM

Zooko Zooko is offline
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Default Re: two vs. two vs. two vs. two vs. two (full)

Here's a proposed map. Start a game with Abyssia as a human and with the next 10 land nations as players, then play a round as Abyssia. That way you can see the 10 starting locations. Note that which nations go in those locations is not determined yet -- Alneyan has agreed to act as an impartial person to assign the five teams to the 5 pairs and assign each team-member to one of the two locations in that pair. The pairs are the starting locations which are closest to each other. They are northwest-southeast from each other.

If that doesn't make sense just pipe up and I'll try to explain it better.

If there's something inherently unfair about this layout, given that the teams will be randomly located to these five pairs, then speak up now!
Attached Files
File Type: zip 366333-i32-diag.map.zip (2.8 KB, 111 views)
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  #8  
Old July 12th, 2005, 04:04 PM

GriffinOfBuerrig GriffinOfBuerrig is offline
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Default Re: two vs. two vs. two vs. two vs. two (full)

Our second pick is Caelum!
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  #9  
Old July 12th, 2005, 04:20 PM

Zooko Zooko is offline
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Default Re: two vs. two vs. two vs. two vs. two (full)

Okay! We're almost ready to let the war begin!

Final steps:

1. Have a look at the map I attached to see if the starting spots are acceptable to you.

2. Settings: all default settings except:
* Zen's Pretender Mods 2.01
* Zen's Scale Mods 1.2
* Zen's Spell Mods 1.8
(Honestly I don't care for these mods, but everyone seems to like them so I decided to use them.)
* 45% magic sites (instead of default 40%)
* Magic research difficult (instead of default magic research normal)
* Independent strength 9 (instead of default independent strength 3)
* Score graphs OFF (instead of default score graphs on)

3. After people have a chance to object, Alneyan will place the ten nations with allies near each other on the map, and send me the ftherland file, and I'll set up the server but I won't look at the contents of the file. Nobody including me will know who their enemies are at first!


By the way, I have only four e-mail addresses in my list of e-mail addresses who get automatic notifications of new turns. If you want e-mailed notifications of new turns then please send me your e-mail address.
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  #10  
Old July 13th, 2005, 05:00 AM
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Alneyan Alneyan is offline
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Default Re: two vs. two vs. two vs. two vs. two (full)

Quote:
Zooko said:
3. After people have a chance to object, Alneyan will place the ten nations with allies near each other on the map, and send me the ftherland file, and I'll set up the server but I won't look at the contents of the file. Nobody including me will know who their enemies are at first!
Do you really mean the fatherland file? It could be done too, in a game where I set up the full game, including the master password and the .map file: such a set up is best if you would rather lower your opportunities of cheating as much as possible, to avoid suspicion at a later date.

That way or only the .map file is fine with me, and will only take a couple of minutes at most.
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