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November 27th, 2002, 05:19 PM
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Colonel
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thinking: OA vs CA
There is the post Game Styles and it made me think. (hey, its my post, i can think as much as i want!)
When Organic Armor is compared to Crystalline armor, which is actually better?
So lets review the statistics.
Similar research costs, similar protection ration, similar size.
Organic costs organics, but then crystalline armor is only 70 (!) minerals and rads at level 3.
Organic is only useful when you have more than one. It only regenerates if there is another armor available. It also does no longer have the cancerous growth.
Crystalline armor does not regenerate but given a single shield component on the ship would give 15 points of damage off per armor component as long as there are shields and armor of this type available.
Lets summarize.
A ship with two armors. Organic ones:
One is destroyed and begins to regenerate. In the couple next turns the second one would be probably dead, too. OTOH it can regenerate armor without need to repair.
Crystalline ones:
Each hit is 30 point of damage off. Each, untill armor is gone, providing effective Emmisive Armor effect and distracting the fire of shield depleters sometimes. It requies repair after destroyed.
Anyone else is thinking now?
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November 27th, 2002, 05:21 PM
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Colonel
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Re: thinking: OA vs CA
note: im my phrasing i obviously prefer CA which is true now. Ignore this, this was supposed to be an emotionless post. Just express YOUR thoughts.
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November 27th, 2002, 06:50 PM
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Colonel
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Re: thinking: OA vs CA
Interesting ... never thought they were so close in cost/benefit. Other benefits:
for CA -- a ship must have shields, and they must be functional(have supplies, not be blown out by shield disrupters).
Additional benefit, weak weapons may never deplete shield enough to allow boarding parties to work(I've seen it tough enough on tactical, strategic is prob. tougher)
... for OA, you get defense vs mines and damageing sectors. But you're naked to boarding without shields.
Hmm... hard for me to decide which is better.
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November 27th, 2002, 07:23 PM
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Shrapnel Fanatic
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Re: thinking: OA vs CA
Given a decent amount of CA, you take half damage from enemy weapons.
Requires a shield generator.
Effective even in fleet situations.
Degraded by large ship mounts and high-damage/slow reload weapons.
OA seems to be a simplified Shield regeneration system.
No additional components required.
Very effective one-on-one, or at extreme ranges with low to-hit chances, potentially providing invulnerability.
Becomes little more than inert armor in fleet battles.
[ November 27, 2002, 19:38: Message edited by: Suicide Junkie ]
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November 28th, 2002, 01:54 AM
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Colonel
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Re: thinking: OA vs CA
SJ: high damage/low reload weapons eliminate any bonuses from regeneration and whatsoever so thats not that much important.
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November 28th, 2002, 04:35 AM
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Shrapnel Fanatic
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Re: thinking: OA vs CA
High-damage low reload weapons will give your OA time to regenerate while they reload.
The CA just sits idly by waiting for the next hit.
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