|
|
|
|
|
October 28th, 2008, 03:19 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Blood of the First Born
Gath national/ Blood Spell / Wish option.
There are few (no) late game counters for high hit point units, at least none that dont' work equally well against low hit point units.
For example, armageddon, leprosy, earthquake, Earth Attack, whirlwind, winged monkeys, all work much better against low hitpoint units. So do things like.. the kindly ones .. etc.
Part of the reason that Hinnom and Niefle are perceived to be so difficult is a lack of these kinds of spells - cocytus and inferno are good examples.
Or I'd like to posit another - Blood of the first born. The computer picks a random number. Units ending with that number - die.
|
October 28th, 2008, 04:38 PM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Blood of the First Born
How would giving that spell to LA Gath help counter EA Niefel or EA Hinnom?
How would giving a different wish option help counter niefel or hinnom in the early or mid game, where they probably have the largest advantage?
|
October 28th, 2008, 10:21 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Blood of the First Born
Quote:
Originally Posted by Sombre
How would giving that spell to LA Gath help counter EA Niefel or EA Hinnom?
How would giving a different wish option help counter niefel or hinnom in the early or mid game, where they probably have the largest advantage?
|
Making it a blood spell would make it available to all blood nations; making effective against large units would make it more useful against these nations - as there are sufficient things that kill low hp units.
Making it a LA Gath spell would help in Single Age games (niche, I agree - however I was suggesting three options for such a spell, not specifying one).
My interest is not in countering Hinnom or Niefle so much, as redressing the balance between low hp mages / humans and large hp units such as SC's, summoned creatures etc.
|
October 28th, 2008, 04:45 PM
|
|
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Blood of the First Born
Very high damage, high fatigue single target spells would be a good anti SC option that would have very little effect on lots of low hp troops.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|
October 28th, 2008, 05:18 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
|
|
Re: Blood of the First Born
I always thought that's natural that nations with recruitables with high HPs have an early game advantage. Giving the others an early Soul Slay or similar to counter this seems strange, unthematic.
The most important thing is IMHO that the early powerhouses should have less options for a very strong mid-late game if they don't make best use of their early advantage. This doesn't apply only to Niefel but even Lanka, Helheim etc. Specialization against versatility.
Unfortunately, Hinnom and in minor part Lanka don't fully respect this trade off IMHO. Looks like the next patch should put some nerf to Hinnom, and Lanka seems somewhat balanced anyway.
I am very interested in similar or different opinions, expecially by guruz
|
October 28th, 2008, 05:40 PM
|
|
Sergeant
|
|
Join Date: Jul 2008
Location: London, England
Posts: 354
Thanks: 9
Thanked 20 Times in 15 Posts
|
|
Re: Blood of the First Born
um how about soul slay? or paralyse? curse + death bless?
curse + death bless can be utilized right from early game to ruin neifelheim bless rushes and any sort of awake SC pretender.
especially deadly on LA atlatis' arssatuts, their bone glaives sap strength so add that with unimagineably high chance to cause affliction and bingo SC is ruined if not dead.
|
October 28th, 2008, 10:18 PM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Blood of the First Born
Quote:
Originally Posted by Nikelaos
um how about soul slay? or paralyse? curse + death bless?
curse + death bless can be utilized right from early game to ruin neifelheim bless rushes and any sort of awake SC pretender.
especially deadly on LA atlatis' arssatuts, their bone glaives sap strength so add that with unimagineably high chance to cause affliction and bingo SC is ruined if not dead.
|
Curses are for the most part irrelevent. Even afflictions are for the many races or paths available to fix them.
|
October 29th, 2008, 06:07 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Blood of the First Born
If you want something that'll kill high HP units but not low HP, why not just something that does a lot of damage, but has very low accuracy, and is fairly expensive to cast or hard to research?
Blood Nations are the ones that probably need the *least* boosting. They've already got numerous summons, specialty spells, even their own line of forging. Added to that, most of the Blood Nations are already powerful, diverse, and interesting. If anything needs a spell that can take out high HP units, it's probably Abyssia/Fire.
Fire's likely the weakest magic path, anyway.
__________________
You've sailed off the edge of the map--here there be badgers!
|
October 29th, 2008, 07:19 PM
|
|
Sergeant
|
|
Join Date: Jul 2008
Location: London, England
Posts: 354
Thanks: 9
Thanked 20 Times in 15 Posts
|
|
Re: Blood of the First Born
Quote:
Originally Posted by HoneyBadger
If you want something that'll kill high HP units but not low HP, why not just something that does a lot of damage, but has very low accuracy, and is fairly expensive to cast or hard to research?
Blood Nations are the ones that probably need the *least* boosting. They've already got numerous summons, specialty spells, even their own line of forging. Added to that, most of the Blood Nations are already powerful, diverse, and interesting. If anything needs a spell that can take out high HP units, it's probably Abyssia/Fire.
Fire's likely the weakest magic path, anyway.
|
i concur, i can't think of a blood nation which can't battle it out with the big guys. Lanka's an absolute powerhouse, mictlan is like the king of bless and can simply swarm SC's with blessed eagle warriors from there various fortifications scattered around (eagle warriors aren't cap only in MA, guessing it's the same for other ages), Gath i'm afraid ARE the big guys...anything i've missed?
fire being perhaps the weakest path (with the exception of the pheonix pyre spell) which most of it's stuff has a cold equivalent (as well as water magic having a load of buffs and stuff making it better than fire), mind you they already have the inferno.
to be fair i think every path has atleast one spell more than capable of taking down SCs or atleast a spell to give you an SC to face off the other in 1 on 1 mortal combat or 2 on 1 if you can gather the gems.
lets make a list
astral - soul slay
water - claws of kokytos
fire - the inferno (what's the real name of the spell again?)
nature - just send some mages behind a few tarrasques to buff them
death - tartarians
earth - same as nature but iron dragons instead of tarrasques
air - actually a little more lacking but has some nice buffs to combine with other paths to take down SC's
Blood - send horrors at the SC, horrors happen to horror mark with their attacks so the strength of the horrormark will get stronger and stronger untill a doom horror wipes him out.
any other ideas, particularly for air?
|
October 29th, 2008, 09:54 PM
|
BANNED USER
|
|
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
|
|
Re: Blood of the First Born
Quote:
Originally Posted by Nikelaos
to be fair i think every path has atleast one spell more than capable of taking down SCs or atleast a spell to give you an SC to face off the other in 1 on 1 mortal combat or 2 on 1 if you can gather the gems.
lets make a list
astral - soul slay
water - claws of kokytos
fire - the inferno (what's the real name of the spell again?)
nature - just send some mages behind a few tarrasques to buff them
death - tartarians
earth - same as nature but iron dragons instead of tarrasques
air - actually a little more lacking but has some nice buffs to combine with other paths to take down SC's
Blood - send horrors at the SC, horrors happen to horror mark with their attacks so the strength of the horrormark will get stronger and stronger untill a doom horror wipes him out.
any other ideas, particularly for air?
|
The only problem with the above list is that the W and F spells are mostly blood. Personally I would say that for W its frozen heart, and for F its incinerate. Air would probably be Orb lightning. The only problem with these is that resistance is easy to attain for all three, whereas with Soul Slay the SC needs to have very high MR if you have a decent number of S3 mages, or communion.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|