Hmmm... most if not all of those examples would require hardcode changes, but the idea of racial quirks is interesting.
Rather than the large, expensive trait such as temporal, organic & stuff, why not create a whole host of small, 250 point traits?
-A 25% bonus in unit size. Large sats would be 150KT, rather than 120. Small troops would be 12kT instead of 10.
-Expanded automation - all ships require fewer crew quarters & life support. The bridge component will include life support & crew quarters ability. So, essentially, you get frigates & destroyers running with a crew of 30, living in the 10KT of bridge and built-in corridors.
-Tiny race (#2), all crew-based components (bridge, lifesupport, crewquarters) are reduced to 7KT in size. Could be linked with the above trait, to reduce your C&C costs even more. (Just imagine- 21Kt of C&C for an entire Battle Cruiser, rather than 50 - enough for an extra large mount weapon)
-Pack Rats. All ships get a built-in storage capability, (20% of thier design size is the amount of cargo space they get for free).
-Tortoise Mentality. All ships have double the normal "engines per move" requirement, but get a built-in 3 movment per turn. (Thus, with no engines, you can move 3, with 6 engines, you move 6, with 12 engines, you move 9.) Your ship hulls are designed to work best a low speed, and you save on engine space, which you can spend on weapons and shields.
Note: You could still create normal ship hulls if you want more than 6 speed, but you would not be able to retrofit between the two. (and you would be wasting your racial abilities)
As you can see, none of these quirks are terribly unbalancing, so their price would be quite low, anywhere from 100 to 500 racial points, and thus, very easy to afford more than one.
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[This message has been edited by suicide_junkie (edited 08 August 2001).]