|
|
|
|
|
January 4th, 2007, 05:11 PM
|
Private
|
|
Join Date: May 2002
Location: Arkansas
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Single player question/
Hi
I posted here before but forgot a question...how good is the single player AI.?..Someone on gamespot message boards said the AI was Bad for single player so i thought i'd ask.
Thank you.
|
January 4th, 2007, 05:40 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Single player question/
It used to be pretty worthless. Now I think its great for newbies even up to average players. Of course, it cant compete against the best players but I still think it creates an interesting game. The higher settings get more starter points than you do.
There are things that can be done to make the AI harder but if you get to the "impossible" setting and still feel you need a challenge then ask again.
By the way, the AI doesnt get to cheat in the usual way. The esettings only decide how many points it gets in creating its nation and god at the beginning of the game.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
January 4th, 2007, 05:43 PM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Single player question/
The AI is good enough to beat you for the first times you play. The AI is very easy to beat if you use competitive strategies (say, you rush out for Evocation 4/5 for a spesific spell (Blade Wind, Falling Frots) that your mages can cast a lot and that works against the AI's nation. If you try multiplayer, any strategy you might want to try out will be too advanced for the AI to handle, and you'll defeat it. If you try to find out strategies on your own, the AI will be a challenge for some time, but I don't have any idea about how long it would take. However, even experienced players occassionally die when several AI nations happen to attack at the same time, and some nations and some settings make the AI much more challenging.
|
January 4th, 2007, 06:03 PM
|
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Single player question/
As one can expect of a game with this level of complexity the AI can be summed up as competent and unrelenting but predictable and foolish.
The AI can build and launch several massive armies at you, but these armies will be composed of whatever riff-raff it managed to collect on the way. Same with spells and summons, as the AI will simply use whatever it has handy instead of creating a working strategy. Even a completely beleaguered player can work his way back to supremacy by simply being more efficient.
I can't really compare this game to others I've played. It's sort of on par with Civilization 2 but without any options for diplomacy it's hard to say. It's also a bit like Star Craft with the steady waves of increasingly tough opposition.
As far as I'm concerned it's good enough to be enjoyable, but if you want a sense of real action and suspence you need multiplayer. Just like with any other strategy game.
|
January 4th, 2007, 06:16 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
|
|
Re: Single player question/
Deleted
|
January 4th, 2007, 06:24 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Single player question/
If you want to meet the AIs with their national units then play on a small map. To meet them with a variety of indepts then use a medium or large map. To keep them from rushing you too fast, set the independents higher. To meet them quickly set the indepts lower.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
January 4th, 2007, 09:04 PM
|
Private
|
|
Join Date: May 2002
Location: Arkansas
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Single player question/
ok thanks..
|
January 5th, 2007, 01:50 AM
|
First Lieutenant
|
|
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Single player question/
I don't think that saying that AI in Dom3 bad is correct. It actually plays relatively reasonable (though straightforward strategy). Its main weakness is that it always plays the same strategy, and it differs very little between different AI nations. So after you learn how to counter that strategy, AI will be easy to beat. Somewhat experienced players normally set AI on impossible - this give some design point bonuses to AI, which isn't that much by itself, but it causes cascade effect because you can't keep armies as large as AI, so somebody declares war on you. Even though you're winning that war you suffer attritition which makes you look weaker to other AI and they promptly declare war on you too. Thus you often end up fighting 4-5 AI nations at the same time which increases the challenge
I've also noticed that in poor games with fast research AI tends to be more interesting. It correctly evaluates importance of magic and starts to use mages actively and because mages are different depending on nation, playing against different nations actually leads to somewhat different games. I don't think that AI "thinks" at strategic level in those cases, but sometimes it comes up with cunning battlefield tactics Overall, I'm impressed by improvement in spellcasting AI. After I've started to play poor games with fast research it became quite apparent.
|
January 5th, 2007, 09:27 AM
|
Captain
|
|
Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
Thanks: 4
Thanked 1 Time in 1 Post
|
|
Re: Single player question/
Space Empires 4 had the option to mod AI and there was a period where some rather strong AI designs came out, designed by players. Is this what you mean by scriptable AI?
I would say the AI is quite good by industry standards. They have strong openings, but the mid game and end game are progressively weaker. As another poster noted, they have strong battle planning, but their unit purchasing patterns are weak. They do not cheat like some other games, which is a pro and a con. I come down on the side of “it is a good thing” they don’t cheat, but it does make them weaker.
|
January 5th, 2007, 06:12 PM
|
|
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Single player question/
Quote:
HoneyBadger said:
Maybe we'll even get it in Dom3. We can hope, right?
|
Unlikely since this change would be quite major and there's only two developers which work on this game. I estimate it would take 3 miracles and 4 wish spells for us to see this appear within Dominions_3.
Quote:
Saxon said:
Space Empires 4 had the option to mod AI and there was a period where some rather strong AI designs came out, designed by players. Is this what you mean by scriptable AI?
|
Yes indeed... since Illwinter only has two developers including a moddable AI would allow the community to strengthen its weaknesses and the developers could focus on adding more content. Also this would allow Illwinter to say... "If you don't like the AI then improve it yourself or download an AI personality made by someone from within the community."
How I wish I could mod the AI into not sending its pretenders into the death match arena!
Quote:
Saxon said:
I would say the AI is quite good by industry standards. They have strong openings, but the mid game and end game are progressively weaker. As another poster noted, they have strong battle planning, but their unit purchasing patterns are weak.
|
Yes the AI is good compared with other existing games, but the gaming industry still is waiting on the first powerfully clever AI opponents. From what I've seen Sid Meiers and his team might be the first to develop a strong AI opponent because last year they posted a job opening where the position focuses purely on Artificial Intelligence.
__________________
There can be only one.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|