|
|
|
|
June 18th, 2002, 07:22 PM
|
Second Lieutenant
|
|
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Rumours, Suggestions, Features on the Next Update
As the title suggests, I'd like to start a thread for any rumours, sugestions and confirmed features on the next update.
I'm going to start off with a suggestion that I've mailed MM about before, and I think is critically needed for those long PBW games: Please enable the save game button in simultaneous games! Not that many people have a continuous free hour everyday to spend on a game! Not to mention those frustrating Last-minute computer crashes!
Second suggestion: "Go to" command for drones.
[edit] late-night poor spelling syndrome
[ June 18, 2002, 18:24: Message edited by: CW ]
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
|
June 18th, 2002, 08:15 PM
|
|
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rumours, Suggestions, Features on the Next Update
FIX THE CRYSTALINE WEAPONS AND FACILITIES!!!
I WANT MY RACIAL POINTS AND RESEACH POINTS WORTH!!!
__________________
So many ugly women, so little beer.
|
June 18th, 2002, 09:52 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rumours, Suggestions, Features on the Next Update
It might not be that Crystalline weapons are so badly setup as armor is badly setup. The primary 'power' of both Shard Cannons and Crystalline Torpedoes is bypassing armor. Well, after you have shields level 3 or so what use is armor? If the power of armor was increased then the value of Crystalline weapons would increase.
Anyway, you can mod these changs for yourself, you know.
[ June 18, 2002, 20:54: Message edited by: Baron Munchausen ]
|
June 18th, 2002, 10:27 PM
|
|
Lieutenant Colonel
|
|
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rumours, Suggestions, Features on the Next Update
Shard weapons are greatly underpowered, even when facing armor only ships.
Compare them to PPB. PPB can penetrate normal shields, BUT it is strong enough to be usefull against armor and phased shields. PPB are cheaper to research and cost no racial points.
As for modding... it's fine if you play with yourself. It's hard enough getting PBW players, it would be harder still for an unknown custom mod.
__________________
So many ugly women, so little beer.
|
June 18th, 2002, 11:08 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Rumours, Suggestions, Features on the Next Update
Eww....
I hadn't looked at the default techs for a long time. The Shard Cannon tops out at 35 points!? That's sick! 10 levels for 35 points while the PPB gets to 60 points in 5 levels!
Mod those files is all I can say. I've got the Shard Cannon topping out at 50 points and the PPB topping out at 45, though there's another weapon 'after' it in that tech field which goes to 70 points and ignores all shields. (It's a 40kt component, though...)
[ June 18, 2002, 22:09: Message edited by: Baron Munchausen ]
|
June 19th, 2002, 01:27 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Rumours, Suggestions, Features on the Next Update
Note the range, as well.
Shard Cannon: 1.17 @ range 8
P. Polaron Beam: 2.00 to 1.67 @ range 6
It is also general knowledge that you use the shard cannons against organic targets & their heavy armor. If there are shields involved, you use more efficient weapons.
__________________
Things you want:
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|