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  #1  
Old April 22nd, 2004, 09:17 PM
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Default SE4 damage simulator

After some late night discussions with Captain Kwok on IRC, we found a way to explain the effects seen in leaky armor systems.

I have written up a simulator which will give you the exected damage stats for NON-armor components.

Fill in the hitpoints per component on the top row, followed by the relative number of each component on the second row.

Press calculate, and the stats will fill in.

On the bottom right there is a spinner to choose how accurate you want the recursive calculation to work to. A smaller number means it will take longer, but be more accurate. Start with a setting of 0.001 to avoid unbearable processing times, and only increase if nessesary.

Find it at:
http://imagemodserver.mine.nu/other/MM/SE4/Tools
Se4damagesim.zip
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  #2  
Old April 22nd, 2004, 09:41 PM
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Default Re: SE4 damage simulator

I guess I was transparent...
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Old April 22nd, 2004, 10:16 PM
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Default Re: SE4 damage simulator

Well, you didn't stay up till 4am when we were getting down to the mathy details.
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Old April 22nd, 2004, 10:40 PM
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Default Re: SE4 damage simulator

Didn't you already do all of this years ago? I seem to recall pretty much all of the info Kwok posted over on SE.net being posted by you in the B5 Mod thread some 2 years ago...
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Old April 22nd, 2004, 10:43 PM
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Default Re: SE4 damage simulator

The big discovery Last night was how important the number of re-rolls in the damage calculation can influence the distribution of damage to components.
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Old April 22nd, 2004, 10:49 PM
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Default Re: SE4 damage simulator

I thought it was already understood that they were rather important... I did use them when trying to explain the structural supports to you, did I not?
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