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  #1  
Old March 26th, 2001, 05:22 AM

Cranex Cranex is offline
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Default Point Def. too tough against missiles-change it.

I'd like to play a game using Missiles on
my ships instead of the same old thing,
Shields/Beams/Combat Sensors/ECM. This combo
can take out a Missile 5 equipped equally sized ship easily. In my opinion, the numbers on the point defence weapons should be decreased so they do less damage against missiles.
Also, on the main screen when you look at a system with for ex, 5 planets, several different enemy ships, (just a lot of things cluttering up the view, time and time again I have to strain to find the planet I want. I know it has a border around it. Why can't the border pulse or flicker. And why can't the planets spin slowly. Neat oooo
I LOVE THIS GAME!! It just need tweaking.
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I read all your thoughts (as of March 27), and boy, am I impressed! Good ideas guys (and girls) BTW, any girls play SE4?
[This message has been edited by Cranex (edited 26 March 2001).]

[This message has been edited by Cranex (edited 27 March 2001).]
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What I'd like to see in SE4: Rotating planets, animated ground combat like Moo2, (or more realistic looking), an easier to see planet border (you know- that yellowish 4 pointed thing displayed around a planet when selected). PLEASE no real time games.
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  #2  
Old March 26th, 2001, 05:50 AM
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Baal Baal is offline
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Default Re: Point Def. too tough against missiles-change it.

I agree completely. Even a PCD I can take down hordes of missiles. I was thinking though that we could change the hit points on the missiles so that they can withstand more PDC punishment. It would take more hits to kill a missile. And have the hit points progressively increase with the tech levels.

If PDCs act the same with missiles as they do with fighters they will try to take out one missile and then move on to the next. So that while not all the missiles get through, at least some are getting through.

In my opinion this is not unbalanced as PDCs also increase in damage dealt with each level. This moddification would definitely make Seekers a viable weapon in the late game.

Just my 2 cents.
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  #3  
Old March 26th, 2001, 06:01 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Point Def. too tough against missiles-change it.

Try adding a new string of components:

Mini-missiles. They would be say 10Kt, do 1/5 th the damage, and be otherwise equivalent to CSMs

Thus, you can overload PDCs with volume, while still having a reasonable damage factor.
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  #4  
Old March 26th, 2001, 09:25 AM
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Default Re: Point Def. too tough against missiles-change it.

MiniMissiles is a great idea, just don't try adding them as a CompEnhancement mount. It seems the damage is hardcoded, I added the mount that is 1/2 size, 1/2damage and +2 range, adding cost for the range advantage and it seemed to work fine, till I looked at the damage it was doing. The missiles said 30 points of damage but were really doing 60. I don't know if this would be the same for newly created componants. And yes, trying to modd the mount for more damage dosn't work either. But on a second note this could work just as well, just use the mount for 1/2 size, add more cost and then it could overwhelm the pd cannons, and as a mount the AI would use is as well (just change the ship size restrictions for mounts, and leave out normal mounts.) Or maybe its just 3am and I am babbling and need sleep.

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  #5  
Old March 26th, 2001, 10:42 AM

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Default Re: Point Def. too tough against missiles-change it.

death stalker, suicide_junkie, you guys got some great ideas there!
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Old March 26th, 2001, 10:51 AM

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Default Re: Point Def. too tough against missiles-change it.

I think the extra speed missiles are getting will help with this issue, will generally mean that PDC only get one shot off at missiles rather than the average two they get now.
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