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January 9th, 2009, 01:21 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
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Command to make a unit a prophet
Hi guys,
I'm reading the mapedit.pdf & I'm unable to find how I could transform a commander into a prophet. Do you know the appropriate #command ?
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January 9th, 2009, 01:23 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
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Re: Command to make a unit a prophet
AFAIK It's not possible.
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January 9th, 2009, 01:40 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Command to make a unit a prophet
Im afraid there isnt one. But its not a bad item to add to the mappers wishlist. I had never thought about it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 9th, 2009, 01:58 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
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Re: Command to make a unit a prophet
OK, thanks !
BTW, it's not really a game breaker, I was just testing some combat issues with your BattleSim, Gandalf, but I can simulate the data with a #mag_priest command as long as the so called prophet is not directly involved in combat.
Anyway, I agree it could be a cool addenda on the wishlist
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January 9th, 2009, 02:18 PM
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Second Lieutenant
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Join Date: Sep 2008
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Re: Command to make a unit a prophet
Quote:
Originally Posted by Herode
OK, thanks !
BTW, it's not really a game breaker, I was just testing some combat issues with your BattleSim, Gandalf, but I can simulate the data with a #mag_priest command as long as the so called prophet is not directly involved in combat.
Anyway, I agree it could be a cool addenda on the wishlist
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Depending on your purpose, you could perhaps simulate it by creating a 3H unique hero unit w/30 morale and giving the dominion spread attribute, e.g. like the Juggernaut. Of course, your AI would end up with 2 "prophet" units; this one and an actual Prophet (assuming it doesn't choose it to Prophetise.)
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January 9th, 2009, 02:30 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
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Re: Command to make a unit a prophet
True !
Also, for a battlesim purpose, the bless effect could be interesting on a prophetized unit : MR+2 and other bless benefits, not only the morale. I guess all these stats can be modded with the actual command if it is really mandatory (and that's not the case for my actual simulation, by chance : my so called prophet just has to cast Divine Bless & Smite from the rear lines).
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January 9th, 2009, 02:53 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Command to make a unit a prophet
feel free to post it there if you want, or I can fi you dont want credit. I think it is easy and quick so we might actually get it. And I can see where it would be a benefit to have a #prophet command for SemiRand to do pre-built nations
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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