Wellcome to the SEIV community Lach
Back to your original question, from before Paul tried to steal the thread with another post of cheesy tactics
Yes, tha AI lacks a bit in killer instinct, but with the right settings and house rules it can put up quite a challenge.
- Be sure to patch up to 1.91
- Use the TDM modpack (just improved AIs)
- Always play on hardest difficulty
- The AI is handicapped in some ways, so always give them at least a small bonus to offset that.
- No neutral races
And then a few house rules:
- No trade with AI (they have no idea of the value of stuff so its too easy to sucker them)
- No suckermoves when breaking a treaty (or even better, no treaties at all)
- No minefields (the AI has no concept of mines so...)
When this become too easy, then come se us at
Play By Web