.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 27th, 2009, 05:05 PM

Remmy Remmy is offline
Private
 
Join Date: Feb 2007
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Remmy is on a distinguished road
Default Bogarus Strat

I've recently been testing a new strategy with Bogarus. It uses an awake rainbow pretender with turmiol 3 cold 3 growth 3 luck 3 drain 1. What I've been doing is using the pretender to research the first 3 turns and building 3 of the level 3 priests. Then my fours smiters go out and and start exapanding, it works really well for the first year, sometimes I get a couple extra. With 6 smiters I just need a 30 man meat shield and then I usually have about 8 provinces at the end of the first year. I get a coupple mages to take up research slack around turn 5-6 and then send the pretender out to search for magic sites.

I've been research themeturgy and evocation to start and prevent rushes, although my priests do a great job at that. Smite is great LA for taking out the heavy calvery and nasty tramplers that Bogarus has problems with. It also lets me take a lower dominion because they spread it damn fast. What do you guys think of this strategy and where should I go for mid-late game?
Reply With Quote
  #2  
Old May 27th, 2009, 05:19 PM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: Bogarus Strat

One obvious tip, I don't think I've ever seen a Pretender build where Drain 1 is taken. Since Drain 1 and Drain 2 are both -1RP, so you may as well take the extra 40 design points and go for Drain 2.
Reply With Quote
  #3  
Old May 27th, 2009, 05:39 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Bogarus Strat

Um sorry, 8 by end of year 1 is pretty bad for MP.
My goal is to have 15 and I'm no way the fastest expander but Bogarus isn't very strong.

Your scale are cool imo - probably others will tell you to take order but Bogarus can get into blood, which works against order, and the random gems can get you into the national summons that you don't have the paths/gems for naturally.
Except two things:
Drain-1 is wasting points, since you get the same research penalty as Drain-2.
Sloth is practically free points since your early troops don't use to much resources and your castle will get a lot from neighbouring provinces once you have taken them.
And I think one thing Bogarus does not need is an awake rainbow. You get good research from your mages, so take an SC god, let him do the conquering and your mages handle the research.
Earth is a good path to take at least level 2.
I toyed around with an awake Forge Lord in SP, Dom9 or 10, F2E4S4 and similar scales and had mixed results. He can forge himself a weapon on turn 1 and your research gets quickly to the point where he can cast body ethereal and stoneskin after which he can kill most indies. Using him before that and against very strong indies is risky but you can give him some troops to help. Later he is a powerful forger and can get you all astral boosters, including artifacts.

If you use the CBM mod using mages to call lesser horrors is a good way to expand.
Reply With Quote
  #4  
Old May 27th, 2009, 07:56 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Bogarus Strat

Using smite for expansion and even war in certain circumstances is not a bad strategy. However the strat you've laid out needs works because as was pointed out by Illuminated your capture rate is too slow. You will need to get *at least* a capture rate of 1:1 provs per turn. Experienced players will shoot even for 2:1 or 3:1 if possible.

Another problem is that since you are effectively relying on commanders to do your expansion for you, you are trading off research for expansion. That can work, but getting less than a 1:1 rate is not a good tradeoff.

Unforutnately, I dont have any constructive advice to offer on Bogarus tho - I dont really play that nation much.
Reply With Quote
  #5  
Old May 27th, 2009, 07:57 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Bogarus Strat

There's also not a whole lot gained by taking growth-3 without order-3 (or production-3, though that's less useful in the long run). You might as well just take growth-1.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #6  
Old May 27th, 2009, 08:12 PM

Remmy Remmy is offline
Private
 
Join Date: Feb 2007
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Remmy is on a distinguished road
Default Re: Bogarus Strat

Quote:
Originally Posted by vfb View Post
There's also not a whole lot gained by taking growth-3 without order-3 (or production-3, though that's less useful in the long run). You might as well just take growth-1.
How about countering the terrible old age of their ,mages?
Reply With Quote
  #7  
Old May 27th, 2009, 08:46 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Bogarus Strat

I didn't run any tests, but it's always seemed to me there isn't much difference between growth-1 and growth-3 in terms of afflictions gained because of old age.

Bogarus has access to Blood for Boots of Youth. I was going to mention the Vilas, who can heal, but then I remembered that the 'Heal' command doesn't do squat for old age afflictions.

You could even consider putting N4 on your god and making shrouds to give regen to your Starets, but maybe that's not such a good idea. N4 is expensive on all the combat SC Bogarus pretender chassis, and IMO Bogarus needs a SC god to expand in MP.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #8  
Old May 28th, 2009, 07:47 AM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: Bogarus Strat

Well, Bogarus army is such a joke you'll probably need a SC pretender in SP too...
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
  #9  
Old May 28th, 2009, 08:51 AM

Dragar Dragar is offline
First Lieutenant
 
Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
Dragar is on a distinguished road
Default Re: Bogarus Strat

I used to go by the accepted wisdom that Growth 1 was as good as 3 for old age - having played a lot of abysia with their old mages, the day i started playing with growth 3 was a happy one. it makes a big difference, and is also useful for a blood nation

Boots of youth are good, but they are constr 6, need 10 slaves and take a turn to forge. you don't want it or every mage. Nature bless can work, but it is again expensive and they will still get afflictions
Reply With Quote
  #10  
Old May 28th, 2009, 09:03 AM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: Bogarus Strat

As boots of youth are reinvigorating the mage too, they're not that bad of an investment. Plus ten slaves isn't much to nullify effect of old age, as you control(raise) your slave output much more easily your gem output. As long as a nation has efficient blood hunters, there is no need for growth 3. 120 creation points is too costly if you have another solution available (in your nation) for old age problem. BoY do use a slot though...
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.